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compile.zig
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const std = @import("std");
const mach = @import("./zig-deps/mach/build.zig");
pub fn build(b: *std.build.Builder) !void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard release options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
const mode = b.standardReleaseOptions();
// Convert charset.png into an array of bits to embed
const charset_png_to_bits_exe = b.addExecutable("charset-png-to-bits", "tools/charset-png-to-bits.zig");
charset_png_to_bits_exe.addPackagePath("zigimg", "zig-deps/zigimg/zigimg.zig");
b.step("charset-png-to-bits", "Convert charset.png to a file containing raw bits").dependOn(&charset_png_to_bits_exe.run().step);
const app = try mach.App.init(b, .{
.name = "wasm4-zig-runtime",
.src = "./src/main.zig",
.target = target,
.deps = &.{
.{
.name = "zware",
.source = .{ .path = "zig-deps/zware/src/main.zig" },
},
.{
.name = "zigimg",
.source = .{ .path = "zig-deps/zigimg/zigimg.zig" },
},
},
});
try app.link(.{});
app.step.step.dependOn(&charset_png_to_bits_exe.run().step);
app.install();
const run = app.step.run();
if (b.args) |args| {
run.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run.step);
const exe_tests = b.addTest("src/main.zig");
exe_tests.setTarget(target);
exe_tests.setBuildMode(mode);
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&exe_tests.step);
}