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main_cli.py
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from game_board import GameBoard
from ai import AI
from random import randint, seed
dirs = {
0: "UP",
1: "DOWN",
2: "LEFT",
3: "RIGHT"
}
class CLIRunner:
def __init__(self):
self.board = GameBoard()
self.ai = AI()
self.init_game()
self.print_board()
self.run_game()
self.over = False
def init_game(self):
self.insert_random_tile()
self.insert_random_tile()
def run_game(self):
while True:
move = self.ai.get_move(self.board)
print("Player's Turn:", end="")
self.board.move(move)
print(dirs[move])
self.print_board()
print("Computer's Turn")
self.insert_random_tile()
self.print_board()
if len(self.board.get_available_moves()) == 0:
print("GAME OVER (max tile): " + str(self.board.get_max_tile()))
break
def print_board(self):
for i in range(4):
for j in range(4):
print("%6d " % self.board.grid[i][j], end="")
print("")
print("")
def insert_random_tile(self):
if randint(0,99) < 100 * 0.9:
value = 2
else:
value = 4
cells = self.board.get_available_cells()
pos = cells[randint(0, len(cells) - 1)] if cells else None
if pos is None:
return None
else:
self.board.insert_tile(pos, value)
return pos
if __name__ == '__main__':
CLIRunner = CLIRunner()