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maths.h
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#ifndef MATHS_H
#define MATHS_H
#include <stdbool.h>
#include "maths_types.h"
double
dotp2d(struct vec2d *, struct vec2d *);
double
dotp3d(struct vec3d *, struct vec3d *);
double
dotp4d(struct vec4d *, struct vec4d *);
void
sum2d(struct vec2d *, struct vec2d *, struct vec2d *);
void
sum3d(struct vec3d *, struct vec3d *, struct vec3d *);
void
sub2d(struct vec2d *, struct vec2d *, struct vec2d *);
void
sub3d(struct vec3d *, struct vec3d *, struct vec3d *);
void
scalarmult2d(double, struct vec2d *, struct vec2d *);
void
scalarmult3d(double, struct vec3d *, struct vec3d *);
void
scalardiv2d(double, struct vec2d *, struct vec2d *);
void
scalardiv3d(double, struct vec3d *, struct vec3d *);
double
norm2d(struct vec2d *);
double
norm3d(struct vec3d *);
void
assign2d(struct vec2d *, struct vec2d *);
void
assign3d(struct vec3d *, struct vec3d *);
void
multmat2d(struct mat2d *, struct mat2d *, struct mat2d *);
void
multmat3d(struct mat3d *, struct mat3d *, struct mat3d *);
void
multmat4d(struct mat4d *, struct mat4d *, struct mat4d *);
void
transmat2d(struct mat2d *, struct mat2d *);
void
transmat3d(struct mat3d *, struct mat3d *);
void
transmat4d(struct mat4d *, struct mat4d *);
void
assignmat4d(struct mat4d *, struct mat4d *);
void
initmat4d(struct mat4d *, enum mat_trans_type, void *);
void
print_mat4d(struct mat4d *, char *);
#endif // MATHS_H