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hashset.h
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#define LEN 10
struct Node
{
int data; //element
Node *next; //next element
};
class HashSet
{
public :
HashSet(); //constructor
HashSet(int len); //constructor
~HashSet(); //deconstructor
void add(int data); //add data in increasing order
void del(int data); //delete data
void clear(); //clear all the elements
bool empty(); //whether the set is empty
bool hasdata(int data); //whether has the data or not
bool equal(HashSet &A); //whether equal to HashSet A
void Union(HashSet &A); //Union Set
void Insect(HashSet &A); //Insect Set
void Diff(HashSet &A); //Diff Set
bool IsChildOf(HashSet &A); //Child Set
bool IsSuperOf(HashSet &A); //Super Set
void copy(HashSet &A); //copy from HashSet A
void output(); //printf elements
void output2(); //printf elements
int size; //the length of list
Node **head; //
protected :
// to be add code
private :
// to be add code
};
HashSet::HashSet() //constructor
{
size = LEN; //the default length is LEN:10
head = new Node *[size]; //malloc
for (int i = 0; i < size; i++)
{
head[i] = new Node; //init
head[i] -> next = NULL; //head node
}
}
HashSet::HashSet(int len) //constructor
{
if (LEN > len)
size = LEN; //the length is at least 100
else
size = len;
head = new Node *[size]; //malloc
for (int i = 0; i < size; i++)
{
head[i] = new Node; //init
head[i] -> next = NULL; //head node
}
}
HashSet::~HashSet() //deconstructor
{
Node *p;
Node *q;
for (int i = 0; i < size; i++) //scan
{
p = head[i] -> next;
if (NULL == p)
continue;
q = p -> next;
while (NULL != q)
{
delete p; //free the node with next isn't empty
p = q;
q = p -> next;
}
delete p; //free the last one
}
delete [] head; //free the Head
}
void HashSet::add(int data) //insert a data
{
int it = data % size; //index
Node* p = head[it];
while (p -> next && p -> next -> data < data)
{
p = p -> next; //find insert position
}
if (p -> next && data == p -> next -> data)
return;
Node *q = new Node;
q -> data = data; //insert data
q -> next = p -> next;
p -> next = q;
}
void HashSet::del(int data) //delete a data
{
int it = data % size; //index
Node *p = head[it];
if (NULL == p -> next) //return when empty
return;
Node *q = p -> next;
while (q -> data != data && q -> next != NULL)
{
p = q;
q = q -> next; //find delete position
}
if (q -> next == NULL && q -> data != data) //the data isn't in the Hashset
{
return;
}
//q's position is to be delete
p -> next = q -> next;
delete q;
}
void HashSet::clear() //clear all the elements
{
Node *p;
Node *q;
for (int i = 0; i < size; i++) //scan
{
p = head[i] -> next;
if (NULL == p)
continue;
q = p -> next;
while (NULL != q)
{
delete p; //free the node with next isn't empty
p = q;
q = p -> next;
}
delete p; //free the last one
}
for (int i = 0; i < size; i++) //scan
head[i] -> next = NULL;
}
bool HashSet::empty() //whether the set is empty
{
for (int i = 0; i < size; i++)
{
if (head[i] -> next != NULL)
return false;
}
return true;
}
bool HashSet::hasdata(int data) //whether has the data or not
{
int it = data % size;
Node *p = head[it];
while (p -> next && p -> next -> data <= data)
p = p -> next;
//p->next point to the little bigger data or NULL
if (p -> next == NULL)
{
if (p -> data == data)
return true;
else
return false;
}
else if (p -> data == data)
return true;
else
return false;
}
void HashSet::copy(HashSet &A) //copy from HashSet A
{
this -> size = A.size;
Node *p;
for (int i = 0; i < size; i++) //scan
{
p = A.head[i] -> next;
if (NULL == p)
continue;
while (p)
{
this -> add(p -> data);
p = p -> next;
}
}
}
bool HashSet::equal(HashSet &A)
{
HashSet tA;
tA.size = size;
Node *p;
for (int i = 0; i < A.size; i++) //scan
{
p = A.head[i] -> next;
if (NULL == p)
continue;
while (p)
{
tA.add(p -> data);
p = p -> next;
}
}
Node *q;
for (int i = 0; i < size; i++) //scan
{
p = head[i] -> next;
q = tA.head[i] -> next;
if (p == NULL && q == NULL)
continue;
else if (p == NULL && q != NULL)
return false;
else if (p != NULL && q == NULL)
return false;
while (p && q)
{
if (p -> data != q -> data)
return false;
else
{
p = p -> next;
q = q -> next;
}
}
}
return true;
}
void HashSet::Union(HashSet &A) //Union Set
{
Node *p;
for (int i = 0; i < A.size; i++) //scan
{
p = A.head[i] -> next;
if (NULL == p) //skip empty ones
continue;
while (p)
{
add(p -> data); //merge
p = p -> next;
}
}
}
void HashSet::Insect(HashSet &A) //Insect Set
{
Node *p;
for (int i = 0; i < size; i++) //scan
{
p = head[i] -> next;
if (NULL == p) //skip empty ones
continue;
while (p)
{
if (A.hasdata(p -> data) == false)
del(p -> data); //delete the ones are not in A
p = p -> next;
}
}
}
void HashSet::Diff(HashSet &A) //Diff Set
{
Node *p;
for (int i = 0; i < A.size; i++) //scan
{
p = A.head[i] -> next;
if (NULL == p) //skip empty ones
continue;
while (p)
{
del(p -> data); //delete the ones in A
p = p -> next;
}
}
}
bool HashSet::IsChildOf(HashSet &A) //Child Set
{
Node *p;
for (int i = 0; i < size; i++) //scan
{
p = head[i] -> next;
if (NULL == p) //skip empty ones
continue;
while (p)
{
if(A.hasdata(p -> data) == false)
return false; //false when A doesn't constains the data
p = p -> next;
}
}
return true;
}
bool HashSet::IsSuperOf(HashSet &A) //Super Set
{
Node *p;
for (int i = 0; i < A.size; i++) //scan
{
p = A.head[i] -> next;
if (NULL == p) //skip empty ones
continue;
while (p)
{
if(hasdata(p -> data) == false)
return false; //false when this set doesn't contains the data
p = p -> next;
}
}
return true;
}
void HashSet::output() //output the elements
{
Node *p;
for (int i = 0; i < size; i++) //scan
{
p = head[i] -> next;
if (NULL == p) //skip empty ones
continue;
cout << "Index " << i << ":";
while (p)
{
cout << " " << p -> data;
p = p -> next;
}
cout << endl;
}
}
void HashSet::output2() //output the elements
{
Node *p;
for (int i = 0; i < size; i++) //scan
{
p = head[i] -> next;
if (NULL == p) //skip empty ones
continue;
while (p)
{
cout << " " << p -> data;
p = p -> next;
}
}
cout << endl;
}