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Configs for 2 vanilla game log traliers: Kesla ND144 and Pfanzelt P13 #245

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alzhur opened this issue Jan 19, 2025 · 7 comments
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@alzhur
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alzhur commented Jan 19, 2025

For some reason, there is no default config for this vanilla trailers at all, although in no-crane configuration they are simple log trailers.

        <vehicle configFileName="data/vehicles/kesla/nd144/nd144.xml">
            <configuration selectedConfigs="2">
                <options isLogTrailer="true"/>
                <loadingArea offset="0.000 1.512 -0.146" width="2.16" length="5.050" height="1.000"/>
            </configuration>
        </vehicle>
        <vehicle configFileName="data/vehicles/pfanzelt/rwgP13/rwgP13.xml">
            <configuration selectedConfigs="2">
                <options isLogTrailer="true"/>
                <loadingArea offset="0.000 1.333 -1.079" width="1.783" length="5.055" height="0.840"/>
            </configuration>
        </vehicle>

Loading area not include middle-lower part of volume, but with current log loading method, "gravity" do it automatically.

Edit:
Oops, looks like you already added config for Kesla ND144 with commit 66b8ce3 few hours back.
But your config have very low loading area length to fit standard 5m logs from missions and strange default crane position in shop preview:
Image

@loki79uk
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That is a bug with the crane position - there is a lua error when buying new vehicles with cranes apparently. I'll release another update today.

@loki79uk
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I meant to tag this bug in the last reelase - but should be fixed now in latest: https://github.com/loki79uk/FS25_UniversalAutoload/releases

@alzhur
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alzhur commented Jan 19, 2025

Yes, with current mod version 0.4.1.3 crane position bug disappeared.
But still no config for Pfanzelt P13, and loading area for Kesla ND144 is too short (should fit 5m logs at least in no-crane configuration).

PS What is meaning of lengthAxis="AXIS_FRONTLOADER_ARM2" parameter in default config for Kesla ND144? This parameter disappears after first config save.

@loki79uk
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This is still a work in progress. The length axis defines the axis in which the length will expand when expanding the trailer. I still need to implement this autoimatically, for now it can only be set manually. See #194

@alzhur
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alzhur commented Jan 20, 2025

So, you have plans to implement automatic loading area adjustments for such extendable trailers, but it's not ready, currently.
This would affect only length, or you plan to also implement heightAxis and widthAxis?

Pfanzelt P13 is also length-extendable.

PS It's good what Giants fixed annoying bug for this kind of trailers in FS25: now, extension state is saved, opposing to FS22. Also, Pfanzelt P13 with crane was (IMHO) buggiest trailer released by Giants for FS22.

PPS I have not encountered "extension resets loading area" bug mentioned in issue #194 with UAL versions I tested (0.4.1.0+ if I remember it right).

@loki79uk
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Yes, the code is already in the mod from FS22 for all axis (length, height and width). I just need to add options to the menu to set them. I couldn't reproduce the resetting area either, so no idea what was going on there.

@loki79uk
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I didn't mean to close that - fat fingers..

@loki79uk loki79uk reopened this Jan 20, 2025
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