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>> PLEASE ASK QUESTIONS HERE << #7
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Hello! First and foremost thank you! Your universal autoload has allowed me to play Farm Sim for years now, a game that I normally would not be able to. I am eager to extend this with your mod for Farm Sim 25. I just wanted to let you know that when attempting to upload it to my 4netplayers server, which I play with my friend from Australia, i ran across 2 issues.
https://github.com/loki79uk/FS25_UniversalAutoload I hope that this helps you further develop this amazing mod. If you have any further questions for me or any way that I can assist you in the future, please do not hesitate to reach out to me. |
@danidenae It sounds like you are downloading the source code, not the release. |
It seems like the autoload hotkeys are not working in a dedicated server multiplayer. They don't show in the info list. You do see the autoload area (blue box) in the shop when buying and when bought or reset to the shop, the server logs show; |
see: #8 I will add full MP support in the future, but first we have to get single player working! |
Thank you so much!!!!Sent from my iPhoneOn Nov 28, 2024, at 5:17 AM, Loki_79 ***@***.***> wrote:
@danidenae It sounds like you are downloading the source code, not the release.
Correct link is: https://github.com/loki79uk/FS25_UniversalAutoload/releases/download/v0.0.0.2/FS25_UniversalAutoload.zip
It can be found here:
image.png (view on web)
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Would this be getting controller support in the future or is that something we can do in settings |
All the normal keys (for loading, unloading, etc) are bindable just line normal keys. Configuration in the shop needs a mouse to click and drag, etc, so would need some thought on how it could work with only controller. |
Привет Локи79! Автозагрузка у меня не работает, в магазине вкл. покупаю прицеп и всё в меню f1 пусто не показывает клавиши с автозагрузкой |
Can you send me a log file? |
Available mod: (Hash: f0e870f65906c6244c792a2b5ce98661) (Version: 0.0.0.4) FS25_UniversalAutoload
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Hi, I have the same problem as the guy above, the mod is being rejected in the store, in fact it does not work on the trailer |
Hi, @loki79uk did you disabled the option for change the loading mode between layers and pile in the 0.0.4? My scenario:
The point is: is it a known change in the 0.0.4? or is it an effect of how I did the things? Another question: is it possible to add to modSettings xml file global configs as enable manual loading? or this functionality isn't in the mod by now? A lot of thanks by your work with this mod!! |
А где слои менять?) ----------------Кому: loki79uk/FS25_UniversalAutoload ***@***.***);Копия: Comment ***@***.***);Тема: [loki79uk/FS25_UniversalAutoload] >> PLEASE ASK QUESTIONS HERE << (Issue #7);29.11.2024, 14:07, "Raul Aranda" ***@***.***>: Hi, @loki79uk did you disabled the option for change the loading mode between layers and pile in the 0.0.4?My scenario:Install 0.0.3In an already started gamesave try the lizard dragon going to the workshop doing a color change enabled the autoload, try to load palets and working ok.Enable the shortcut for toggle between layers and pile, working okInstall 0.0.4As the autoload isn't loading from savegame by now, apply your suggestion of starting a new gamesave, buy the same vehicle in the other savegame, works ok the file modSettings/UniversalAutoload.xml is created.Going back to my savegame, the autoload works fine in pile mode, but in F1 menu the option to toggle between layers and pile is missing (and the shortcut does nothing and nothing reflects in the console about the action).The point is: is it a known change in the 0.0.4? or is it an effect of how I did the things?Another question: is it possible to add to modSettings xml file global configs as enable manual loading? or this functionality isn't in the mod by now?A lot of thanks by your work with this mod!!—Reply to this email directly, view it on GitHub, or unsubscribe.You are receiving this because you commented.Message ID: ***@***.***>
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А у тебя что мод уже заработал? |
I can even set up a loading area when buying a trailer or a car, but when I buy nothing works |
Нет, не работает, ни такой реакции. ----------------Кому: loki79uk/FS25_UniversalAutoload ***@***.***);Копия: Comment ***@***.***);Тема: [loki79uk/FS25_UniversalAutoload] >> PLEASE ASK QUESTIONS HERE << (Issue #7);29.11.2024, 14:17, "chertoletF" ***@***.***>: А у тебя что мод уже заработал?—Reply to this email directly, view it on GitHub, or unsubscribe.You are receiving this because you commented.Message ID: ***@***.***>
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Купил прицеп с вкл скриптом, сохранился, и всё равно нечего(( ----------------Кому: loki79uk/FS25_UniversalAutoload ***@***.***);Копия: Comment ***@***.***);Тема: [loki79uk/FS25_UniversalAutoload] >> PLEASE ASK QUESTIONS HERE << (Issue #7);29.11.2024, 14:22, "chertoletF" ***@***.***>: Hi, I have the same problem as the guy above, the mod is being rejected in the store, in fact it does not work on the trailerI can even set up a loading area when buying a trailer or a car, but when I buy nothing works—Reply to this email directly, view it on GitHub, or unsubscribe.You are receiving this because you commented.Message ID: ***@***.***>
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This should still work, and works for my existing savegames still in 0.0.4. All of this saving a vehicle to write settings is only temporary. Hopefully when I have added actual buttons it will all work correctly.
Yes it should work, but mostly untested at the moment. Some golabl features are still disabled, but will be added eventually. |
Look in your mod settings file for any empty entries like: <?xml version="1.0" encoding="utf-8" standalone="no"?>
<universalAutoload>
<vehicleConfigurations>
<vehicle configFileName="data/vehicles/lizard/multiPurposeTruck/multiPurposeTruck.xml">
<configuration selectedConfigs="3"/>
</vehicle>
</vehicleConfigurations>
</universalAutoload> If any exist, then remove them and reload the game: <?xml version="1.0" encoding="utf-8" standalone="no"?>
<universalAutoload>
<vehicleConfigurations>
</vehicleConfigurations>
</universalAutoload> it seems likely that this is an issue with non-ascii or unicode characters in the game installation path. |
Thnx I will try again |
What does the outline in the vehicle shop represent? The volume that will be filled or the loading trigger? |
Yes, it's the area where the items will be placed on the trailer or vehicle. |
Is auto bale pickup mode working? It doesn't show in f1 menu for me and pressing ctrl shift b does nothing |
It should work if you edit the settings in the xml yourself and add |
Hi, I have a question , is there any trailer/truck that can Autoload cotton bales? Awesome work btw! |
Took me some time to figure it out but I can confirm it's working. Big thanks! |
What did you have to do? I'm trying myself |
In my games\fs25\modSettings\universalautoload.xml it gotta look like this
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Any truck big enough for it to fit should work, otherwise if you make the loading zone big enough then it will overhang. |
Thanks, I tried with couple without editing the loading area, gonna check that way! |
Can you send me copy of that savegame, or one with a bale that you can't pick up, so I can try to debug on my end. |
Here you go! Edit: Almost 3.30am for me here (+8 UTC) so heading to bed, hope your debug is fruitful! Thanks in advance! |
They won't load because they belong to another farm ( |
So it was an ownership issue! I thought it wouldn't matter haha. These bales were made via baling contracts, thought I would be able to pick em up after I was done baling for my own use before I completed the contracts. Some contracts seem to leave behind products like bales (and logs for Deadwood etc.) that you could sell/keep, using a baling fork/lift you can interact with the bales and load manually/sell etc., just not UAL haha. Largely been playing on my own hosted server with a few friends starting from the bottom doing contracts and working our way up. Any way to allow/toggle UAL to ignore (In the interim, I'll just set the bales to be |
I could add a setting for that, or maybe it should be a setting in TipAnywhere? I'll have a think about it. |
Sounds good! Looking forward to it, in the meantime I'll just edit the savegame if I ever do contract baling again haha |
Should now collect mission bales: https://github.com/loki79uk/FS25_UniversalAutoload/releases |
Previous versions worked with logs from Wood Transport contracts, will test both with this release and feedback! |
Can we get an option to drop logs in from above like FS22. Once trailer is 3/4 full they just seem to blow out from the center? |
I'm working on implementing the old loading method. But I don't know how your second idea would work, do you mean to cycle throughout completely differently configurations somehow? It is open source of you want to try it out and make a pull request. |
@RJDINC - That was pretty good timing by you - the log loading from FS22 is now added to the latest version: https://github.com/loki79uk/FS25_UniversalAutoload/releases |
Thanks for the update it is working well. |
Yes, I can certainly look at it. Can you give me some examples to work on? |
Can I send it to you privately, mod isnt ready to be public yet? |
Sure, although no rush. I can easily wait until you have released it. |
Is there an option to stop displaying keybinds in F1 menu? Unfortunaltely with CoursePlay, AutoDrive and UAL, I have an overadundance of keybinds. BTW, great work on this addon. Your release schedule has been ungodly, not sure how you find the time, buy many thanks!!!! |
you can't disable fully unless you unbind those keys, but there is an option to lower priority. Set the following in the mod settings file: <universalAutoload highPriority="false" > |
Maybe been asked but, I've seen some trailers show up with two loading areas. Is there a way to set that in the shop? I'm specifically looking to load two separate bunks on a log trailer. Thanks for all you do! |
It is planned, and I should get to it soon. I've been distracted by a lot of other bugs lately, but adding more settings to the menus is next on my list. |
I should add, you can do it manually, just add another one in the mod settings XML (compare to a vehicle that has two zones). |
Thanks! Appreciate ya
…On Fri, Jan 31, 2025, 2:57 AM Loki_79 ***@***.***> wrote:
I should add, you can do it manually, just add another one in the mod
settings XML (compare to a vehicle that has two zones).
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Question... When loading from a forklift, UAL turns off all the loading straps. Is there any benefit in UAL enabling the straps again straight away once the pallet is loaded? That way other pallets shouldn't move if knocked etc? |
I have not tested in FS25, but in FS22 the issue was that the straps would grab the forks! |
Yep, that would be a reason not to :) |
Not sure if this is a bug (similar to #177), or expected, but if you have a profi liner, and don't use the default configuration (krone) and use "standard" or "giants software" then loading from forklift stops working. All other autoload features work as expected. Happy to stick with the default as a work around, just can't have my rainbow of trailors :) |
What does your mod settings file have for the KRONE? |
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If you want them all the same, you can rename 1 as e.g.: <vehicle configFileName="data/vehicles/krone/profiLiner/profiLiner.xml">
<configuration selectedConfigs="ALL">
<options isCurtainTrailer="true" enableRearLoading="true" enableSideLoading="true"/>
<loadingArea offset="0.000 1.188 -0.123" width="2.440" length="13.400" height="2.500"/>
</configuration>
</vehicle> |
Perfect, thank you! |
Feel free to contact me on Discord, but if you can't find me (or not on same servers) then I've made this bug to leave messages without creating loads of new bugs.
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