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>> PLEASE ASK QUESTIONS HERE << #7

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loki79uk opened this issue Nov 28, 2024 · 150 comments
Open

>> PLEASE ASK QUESTIONS HERE << #7

loki79uk opened this issue Nov 28, 2024 · 150 comments

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@loki79uk
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Feel free to contact me on Discord, but if you can't find me (or not on same servers) then I've made this bug to leave messages without creating loads of new bugs.

@danidenae
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danidenae commented Nov 28, 2024

Hello! First and foremost thank you! Your universal autoload has allowed me to play Farm Sim for years now, a game that I normally would not be able to. I am eager to extend this with your mod for Farm Sim 25. I just wanted to let you know that when attempting to upload it to my 4netplayers server, which I play with my friend from Australia, i ran across 2 issues.

  1. The zip file had to be renamed as the character "-" is not allowed.
  2. Once removing the dash, the following error occurs "Uploaded mod file not supported. Only Farming Simulator 25 mods are supported."
  3. In addition, just now, I've noticed that even when creating a new game, it does not show in my mods list. It is in the correct folder with the other handful of mods that I use. Have I perhaps grabbed the wrong thing by mistake? I got it from the following link:

https://github.com/loki79uk/FS25_UniversalAutoload

I hope that this helps you further develop this amazing mod. If you have any further questions for me or any way that I can assist you in the future, please do not hesitate to reach out to me.

@loki79uk
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loki79uk commented Nov 28, 2024

@danidenae It sounds like you are downloading the source code, not the release.

Correct link can be found here:
image

@mainframecn
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It seems like the autoload hotkeys are not working in a dedicated server multiplayer. They don't show in the info list. You do see the autoload area (blue box) in the shop when buying and when bought or reset to the shop, the server logs show;
2024-11-28 12:38 UniversalAutoload - supported vehicle: Farmtech DPW 1800 - UAL #958867 #ALL (UNIQUE)
2024-11-28 12:38 *** NO LOCAL CONFIGS AVAILABLE - #ALL (UNIQUE) ***
2024-11-28 12:38 CREATE REAL VEHICLE: Farmtech DPW 1800 - UAL #958867
2024-11-28 12:38 UniversalAutoload - supported vehicle: Farmtech EDK 650 - UAL #962930 #1 (Bale Trailer)
2024-11-28 12:38 *** NO LOCAL CONFIGS AVAILABLE - #1 (Bale Trailer) ***
2024-11-28 12:38 CREATE REAL VEHICLE: Farmtech EDK 650 - UAL #962930
So that part seems to be ok.

@loki79uk
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loki79uk commented Nov 28, 2024

It seems like the autoload hotkeys are not working in a dedicated server multiplayer

see: #8

I will add full MP support in the future, but first we have to get single player working!

@danidenae
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danidenae commented Nov 28, 2024 via email

@Nicholls77
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Would this be getting controller support in the future or is that something we can do in settings

@loki79uk
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Would this be getting controller support in the future or is that something we can do in settings

All the normal keys (for loading, unloading, etc) are bindable just line normal keys. Configuration in the shop needs a mouse to click and drag, etc, so would need some thought on how it could work with only controller.

@Black131313
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Привет Локи79! Автозагрузка у меня не работает, в магазине вкл. покупаю прицеп и всё в меню f1 пусто не показывает клавиши с автозагрузкой

@loki79uk
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loki79uk commented Nov 29, 2024

Hello Loki79! I don't have an autoload, in the store. I buy trailer and everything in the f1 menu does not show the keys with the startup

Can you send me a log file?

@Black131313
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Black131313 commented Nov 29, 2024 via email

@chertoletF
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Hi, I have the same problem as the guy above, the mod is being rejected in the store, in fact it does not work on the trailer

@rarandab
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Hi, @loki79uk did you disabled the option for change the loading mode between layers and pile in the 0.0.4?

My scenario:

  • Install 0.0.3
  • In an already started gamesave try the lizard dragon going to the workshop doing a color change enabled the autoload, try to load palets and working ok.
  • Enable the shortcut for toggle between layers and pile, working ok
  • Install 0.0.4
  • As the autoload isn't loading from savegame by now, apply your suggestion of starting a new gamesave, buy the same vehicle in the other savegame, works ok the file modSettings/UniversalAutoload.xml is created.
  • Going back to my savegame, the autoload works fine in pile mode, but in F1 menu the option to toggle between layers and pile is missing (and the shortcut does nothing and nothing reflects in the console about the action).

The point is: is it a known change in the 0.0.4? or is it an effect of how I did the things?

Another question: is it possible to add to modSettings xml file global configs as enable manual loading? or this functionality isn't in the mod by now?

A lot of thanks by your work with this mod!!

@Black131313
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Black131313 commented Nov 29, 2024 via email

@chertoletF
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А у тебя что мод уже заработал?

@chertoletF
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Hi, I have the same problem as the guy above, the mod is being rejected in the store, in fact it does not work on the trailer

I can even set up a loading area when buying a trailer or a car, but when I buy nothing works

@Black131313
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Black131313 commented Nov 29, 2024 via email

@Black131313
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Black131313 commented Nov 29, 2024 via email

@loki79uk
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loki79uk commented Nov 29, 2024

Hi, @loki79uk did you disabled the option for change the loading mode between layers and pile in the 0.0.4?
My scenario:
* Install 0.0.3
* In an already started gamesave try the lizard dragon going to the workshop doing a color change enabled the autoload, try to load palets and working ok.
* Enable the shortcut for toggle between layers and pile, working ok
* Install 0.0.4
* As the autoload isn't loading from savegame by now, apply your suggestion of starting a new gamesave, buy the same vehicle in the other savegame, works ok the file modSettings/UniversalAutoload.xml is created.
* Going back to my savegame, the autoload works fine in pile mode, but in F1 menu the option to toggle between layers and pile is missing (and the shortcut does nothing and nothing reflects in the console about the action).
The point is: is it a known change in the 0.0.4? or is it an effect of how I did the things?

This should still work, and works for my existing savegames still in 0.0.4. All of this saving a vehicle to write settings is only temporary. Hopefully when I have added actual buttons it will all work correctly.

Another question: is it possible to add to modSettings xml file global configs as enable manual loading? or this functionality isn't in the mod by now?

Yes it should work, but mostly untested at the moment. Some golabl features are still disabled, but will be added eventually.

@loki79uk
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loki79uk commented Nov 29, 2024

Hi, I have the same problem as the guy above, the mod is being rejected in the store, in fact it does not work on the trailer

Look in your mod settings file for any empty entries like:

<?xml version="1.0" encoding="utf-8" standalone="no"?>
<universalAutoload>
    <vehicleConfigurations>
        <vehicle configFileName="data/vehicles/lizard/multiPurposeTruck/multiPurposeTruck.xml">
            <configuration selectedConfigs="3"/>
        </vehicle>
    </vehicleConfigurations>
</universalAutoload>

If any exist, then remove them and reload the game:

<?xml version="1.0" encoding="utf-8" standalone="no"?>
<universalAutoload>
    <vehicleConfigurations>
    </vehicleConfigurations>
</universalAutoload>

it seems likely that this is an issue with non-ascii or unicode characters in the game installation path.

@rarandab
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This should still work, and works for my existing savegames still in 0.0.4. All of this saving a vehicle to write settings is only temporary. Hopefully when I have added actual buttons it will all work correctly.

Thnx I will try again

@welostluca
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What does the outline in the vehicle shop represent? The volume that will be filled or the loading trigger?

@geeknessfr
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What does the outline in the vehicle shop represent? The volume that will be filled or the loading trigger?

Yes, it's the area where the items will be placed on the trailer or vehicle.

@bf312344
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Is auto bale pickup mode working? It doesn't show in f1 menu for me and pressing ctrl shift b does nothing

@loki79uk
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loki79uk commented Nov 29, 2024

Is auto bale pickup mode working? It doesn't show in f1 menu for me and pressing ctrl shift b does nothing

It should work if you edit the settings in the xml yourself and add isBaleTrailer="true" to the options (like previously in FS22). But if that doesn't work, then no! :D (basically it is untested, but I will add it - this is still a very early development version)

@M4550
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M4550 commented Nov 29, 2024

Hi, I have a question , is there any trailer/truck that can Autoload cotton bales?
If not, will be in the future?

Awesome work btw!

@bf312344
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It should work if you edit the settings in the xml yourself and add isBaleTrailer="true" to the options

Took me some time to figure it out but I can confirm it's working. Big thanks!

@welostluca
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It should work if you edit the settings in the xml yourself and add isBaleTrailer="true" to the options

Took me some time to figure it out but I can confirm it's working. Big thanks!

What did you have to do? I'm trying myself

@bf312344
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bf312344 commented Nov 29, 2024

What did you have to do? I'm trying myself

In my games\fs25\modSettings\universalautoload.xml it gotta look like this

<vehicle configFileName="data/vehicles/farmtech/dpw1800/dpw1800.xml">
            <configuration selectedConfigs="ALL">
                <loadingArea offset="0.000 1.130 -0.820" width="2.400653" length="9.728789" height="5.044644"/>
				<options isBaleTrailer="true" showDebug="false"/>
            </configuration>

@loki79uk
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Hi, I have a question , is there any trailer/truck that can Autoload cotton bales? If not, will be in the future?

Any truck big enough for it to fit should work, otherwise if you make the loading zone big enough then it will overhang.

@M4550
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M4550 commented Nov 29, 2024

Hi, I have a question , is there any trailer/truck that can Autoload cotton bales? If not, will be in the future?

Any truck big enough for it to fit should work, otherwise if you make the loading zone big enough then it will overhang.

Thanks, I tried with couple without editing the loading area, gonna check that way!

@loki79uk
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Can you send me copy of that savegame, or one with a bale that you can't pick up, so I can try to debug on my end.

@ktastrofik
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ktastrofik commented Jan 11, 2025

Can you send me copy of that savegame, or one with a bale that you can't pick up, so I can try to debug on my end.

Here you go!

savegame2.zip

Edit: Almost 3.30am for me here (+8 UTC) so heading to bed, hope your debug is fruitful! Thanks in advance!

@loki79uk
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Here you go!

They won't load because they belong to another farm (ownerFarmId = 15). I added this check for MP as it seemed like a sensible idea, but maybe in SP I could ignore it. How did you create those bales? I've never seen anything like this before!

@ktastrofik
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ktastrofik commented Jan 12, 2025

Here you go!

They won't load because they belong to another farm (ownerFarmId = 15). I added this check for MP as it seemed like a sensible idea, but maybe in SP I could ignore it. How did you create those bales? I've never seen anything like this before!

So it was an ownership issue! I thought it wouldn't matter haha. These bales were made via baling contracts, thought I would be able to pick em up after I was done baling for my own use before I completed the contracts.

Some contracts seem to leave behind products like bales (and logs for Deadwood etc.) that you could sell/keep, using a baling fork/lift you can interact with the bales and load manually/sell etc., just not UAL haha.

Largely been playing on my own hosted server with a few friends starting from the bottom doing contracts and working our way up. Any way to allow/toggle UAL to ignore ownerFarmId and just pick it up?

(In the interim, I'll just set the bales to be ownerFarmId=1 in my savegame and pick them up and make a mental note to not get bales this way until further notice haha)

@loki79uk
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I could add a setting for that, or maybe it should be a setting in TipAnywhere? I'll have a think about it.

@ktastrofik
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I could add a setting for that, or maybe it should be a setting in TipAnywhere? I'll have a think about it.

Sounds good! Looking forward to it, in the meantime I'll just edit the savegame if I ever do contract baling again haha

@loki79uk
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loki79uk commented Jan 12, 2025

Sounds good! Looking forward to it, in the meantime I'll just edit the savegame if I ever do contract baling again haha

Should now collect mission bales: https://github.com/loki79uk/FS25_UniversalAutoload/releases

@ktastrofik
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Sounds good! Looking forward to it, in the meantime I'll just edit the savegame if I ever do contract baling again haha

Should now collect mission bales: https://github.com/loki79uk/FS25_UniversalAutoload/releases

Previous versions worked with logs from Wood Transport contracts, will test both with this release and feedback!

@RJDINC
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RJDINC commented Jan 14, 2025

Can we get an option to drop logs in from above like FS22. Once trailer is 3/4 full they just seem to blow out from the center?
Also would be handy to be able to set up multiple log lengths per trailer and cycle through them so one trailer could do multiple sizes easily.

@loki79uk
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Can we get an option to drop logs in from above like FS22. Once trailer is 3/4 full they just seem to blow out from the center?
Also would be handy to be able to set up multiple log lengths per trailer and cycle through them so one trailer could do multiple sizes easily.

I'm working on implementing the old loading method. But I don't know how your second idea would work, do you mean to cycle throughout completely differently configurations somehow? It is open source of you want to try it out and make a pull request.

@loki79uk
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Can we get an option to drop logs in from above like FS22. Once trailer is 3/4 full they just seem to blow out from the center?
Also would be handy to be able to set up multiple log lengths per trailer and cycle through them so one trailer could do multiple sizes easily.

I'm working on implementing the old loading method. But I don't know how your second idea would work, do you mean to cycle throughout completely differently configurations somehow? It is open source of you want to try it out and make a pull request.

@RJDINC - That was pretty good timing by you - the log loading from FS22 is now added to the latest version: https://github.com/loki79uk/FS25_UniversalAutoload/releases

@RJDINC
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RJDINC commented Jan 15, 2025

Thanks for the update it is working well.
Are you able to make it see all the components in the mod to pull the tension belt data? The trucks with seperate bunk components are not working like they did in FS22

@loki79uk
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Thanks for the update it is working well.
Are you able to make it see all the components in the mod to pull the tension belt data? The trucks with seperate bunk components are not working like they did in FS22

Yes, I can certainly look at it. Can you give me some examples to work on?

@RJDINC
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RJDINC commented Jan 16, 2025

Can I send it to you privately, mod isnt ready to be public yet?

@loki79uk
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Sure, although no rush. I can easily wait until you have released it.

@OldMarineGy
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Is there an option to stop displaying keybinds in F1 menu? Unfortunaltely with CoursePlay, AutoDrive and UAL, I have an overadundance of keybinds.

BTW, great work on this addon. Your release schedule has been ungodly, not sure how you find the time, buy many thanks!!!!

@loki79uk
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Is there an option to stop displaying keybinds in F1 menu? Unfortunaltely with CoursePlay, AutoDrive and UAL, I have an overadundance of keybinds.

BTW, great work on this addon. Your release schedule has been ungodly, not sure how you find the time, buy many thanks!!!!

you can't disable fully unless you unbind those keys, but there is an option to lower priority. Set the following in the mod settings file:

<universalAutoload highPriority="false" >

@kobra60
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kobra60 commented Jan 31, 2025

Maybe been asked but, I've seen some trailers show up with two loading areas. Is there a way to set that in the shop? I'm specifically looking to load two separate bunks on a log trailer.

Thanks for all you do!

@loki79uk
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Maybe been asked but, I've seen some trailers show up with two loading areas. Is there a way to set that in the shop? I'm specifically looking to load two separate bunks on a log trailer.

Thanks for all you do!

It is planned, and I should get to it soon. I've been distracted by a lot of other bugs lately, but adding more settings to the menus is next on my list.

@loki79uk
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I should add, you can do it manually, just add another one in the mod settings XML (compare to a vehicle that has two zones).

@kobra60
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kobra60 commented Jan 31, 2025 via email

@simonIOW
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simonIOW commented Feb 2, 2025

Question... When loading from a forklift, UAL turns off all the loading straps. Is there any benefit in UAL enabling the straps again straight away once the pallet is loaded? That way other pallets shouldn't move if knocked etc?

@loki79uk
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loki79uk commented Feb 2, 2025

Question... When loading from a forklift, UAL turns off all the loading straps. Is there any benefit in UAL enabling the straps again straight away once the pallet is loaded? That way other pallets shouldn't move if knocked etc?

I have not tested in FS25, but in FS22 the issue was that the straps would grab the forks!

@simonIOW
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simonIOW commented Feb 2, 2025

Question... When loading from a forklift, UAL turns off all the loading straps. Is there any benefit in UAL enabling the straps again straight away once the pallet is loaded? That way other pallets shouldn't move if knocked etc?

I have not tested in FS25, but in FS22 the issue was that the straps would grab the forks!

Yep, that would be a reason not to :)

@simonIOW
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simonIOW commented Feb 9, 2025

Not sure if this is a bug (similar to #177), or expected, but if you have a profi liner, and don't use the default configuration (krone) and use "standard" or "giants software" then loading from forklift stops working. All other autoload features work as expected.

Happy to stick with the default as a work around, just can't have my rainbow of trailors :)

@loki79uk
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loki79uk commented Feb 9, 2025

Not sure if this is a bug (similar to #177), or expected, but if you have a profi liner, and don't use the default configuration (krone) and use "standard" or "giants software" then loading from forklift stops working. All other autoload features work as expected.

Happy to stick with the default as a work around, just can't have my rainbow of trailors :)

What does your mod settings file have for the KRONE?

@simonIOW
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simonIOW commented Feb 9, 2025

Not sure if this is a bug (similar to #177), or expected, but if you have a profi liner, and don't use the default configuration (krone) and use "standard" or "giants software" then loading from forklift stops working. All other autoload features work as expected.
Happy to stick with the default as a work around, just can't have my rainbow of trailors :)

What does your mod settings file have for the KRONE?

   ` <vehicle configFileName="data/vehicles/krone/profiLiner/profiLiner.xml">
        <configuration selectedConfigs="1">
            <options isCurtainTrailer="true" enableSideLoading="true" noLoadingIfCovered="true"/>
            <loadingArea offset="0.000 1.185 -0.100" width="2.400000" length="13.200000" height="2.500000"/>
        </configuration>
        <configuration selectedConfigs="3">
            <options isCurtainTrailer="true"/>
            <loadingArea offset="0.001 1.188 -0.123" width="2.448000" length="13.414076" height="2.460419"/>
        </configuration>
        <configuration selectedConfigs="2">
            <options autoloadDisabled="true" isCurtainTrailer="true"/>
            <loadingArea offset="0.000 1.185 -0.100" width="2.400000" length="13.200000" height="2.500000"/>
        </configuration>`

@loki79uk
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loki79uk commented Feb 9, 2025

If you want them all the same, you can rename 1 as ALL and remove 2 and 3. Otherwise add enableSideLoading="true" enableRearLoading="true" to all of them. I didn't add the ALL option until later, so these were probably created before that feature.

e.g.:

        <vehicle configFileName="data/vehicles/krone/profiLiner/profiLiner.xml">
            <configuration selectedConfigs="ALL">
                <options isCurtainTrailer="true" enableRearLoading="true" enableSideLoading="true"/>
                <loadingArea offset="0.000 1.188 -0.123" width="2.440" length="13.400" height="2.500"/>
            </configuration>
        </vehicle>

@simonIOW
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simonIOW commented Feb 9, 2025

If you want them all the same, you can rename 1 as ALL and remove 2 and 3. Otherwise add enableSideLoading="true" enableRearLoading="true" to all of them. I didn't add the ALL option until later, so these were probably created before that feature.

e.g.:

    <vehicle configFileName="data/vehicles/krone/profiLiner/profiLiner.xml">
        <configuration selectedConfigs="ALL">
            <options isCurtainTrailer="true" enableRearLoading="true" enableSideLoading="true"/>
            <loadingArea offset="0.000 1.188 -0.123" width="2.440" length="13.400" height="2.500"/>
        </configuration>
    </vehicle>

Perfect, thank you!

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