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There are significant FPS drops while playing and when opening certain DX interfaces. This issue was not present in older versions and only appeared after a recent update.
It can indeed be related to #3978. And the problem is that these lag spikes are inevitable by design. Just because the textures loading is synchronous. The only way to mitigate it is to disable the garbage(unclaimed textures) collection. I'm inclined to think that it would be better to run GC on demand only. For example, when a client is running out of free memory. I'll implement this logic.
Describe the bug
There are significant FPS drops while playing and when opening certain DX interfaces. This issue was not present in older versions and only appeared after a recent update.
Video Example:
https://youtu.be/KGAHbkAq9oE
Potentially Related Issues:
#3973
#3978
Version Information:
Working Version: Multi Theft Auto v1.6-release-22920
Bugged Version: Multi Theft Auto v1.6-release-22930
Steps to reproduce
Play a map.
Open dx interface.
Version
Client: Multi Theft Auto v1.6-release-22930
Additional context
No response
Relevant log output
Security Policy
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