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currently, the second argument gives a positions that's screensize specific. i think it would be more accessible if it passed through 0.0 to 1.0 coordinates of the screen instead
The text was updated successfully, but these errors were encountered:
Note that it is that way to be compatible with shadertoy, but it's true that it is annoying to do the conversion manually. Perhaps we could have a default template to take care of this:
im not so familiar with the shadertoy community, but im looking at whats currently stopping me from messing with it. i guess i would kinda like uv to be a globally accessible variable? i dunno
currently, the second argument gives a positions that's screensize specific. i think it would be more accessible if it passed through
0.0
to1.0
coordinates of the screen insteadThe text was updated successfully, but these errors were encountered: