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Copy pathclick2bang~.c
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click2bang~.c
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#include "MSPd.h"
#define OBJECT_NAME "click2bang~"
static t_class *click2bang_class;
typedef struct _click2bang
{
t_object x_obj;
float x_f;
void *bang;
void *clock;
} t_click2bang;
void *click2bang_new(void);
t_int *click2bang_perform(t_int *w);
void click2bang_dsp(t_click2bang *x, t_signal **sp);
void click2bang_tick(t_click2bang *x) ;
void click2bang_tilde_setup(void)
{
click2bang_class = class_new(gensym("click2bang~"), (t_newmethod)click2bang_new,
NO_FREE_FUNCTION,sizeof(t_click2bang), 0,0);
CLASS_MAINSIGNALIN(click2bang_class, t_click2bang, x_f);
class_addmethod(click2bang_class, (t_method)click2bang_dsp, gensym("dsp"), 0);
potpourri_announce(OBJECT_NAME);
}
void click2bang_tick(t_click2bang *x)
{
outlet_bang(x->bang);
}
void *click2bang_new(void)
{
t_click2bang *x = (t_click2bang *)pd_new(click2bang_class);
x->bang = outlet_new(&x->x_obj, gensym("bang"));
x->clock = clock_new(x,(void *)click2bang_tick);
return x;
}
t_int *click2bang_perform(t_int *w)
{
t_click2bang *x = (t_click2bang *) (w[1]);
t_float *in_vec = (t_float *)(w[2]);
t_int n = w[3];
while( n-- ) {
if(*in_vec++)
clock_delay(x->clock, 0);
}
return (w+4);
}
void click2bang_dsp(t_click2bang *x, t_signal **sp)
{
dsp_add(click2bang_perform, 3, x, sp[0]->s_vec,sp[0]->s_n);
}