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click2float~.c
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#include "MSPd.h"
static t_class *click2float_class;
typedef struct _click2float
{
t_object x_obj;
float x_f;
void *float_outlet;
void *clock;
double float_value;
} t_click2float;
#define OBJECT_NAME "click2float~"
void *click2float_new(void);
t_int *click2float_perform(t_int *w);
void click2float_dsp(t_click2float *x, t_signal **sp);
void click2float_tick(t_click2float *x) ;
void click2float_tilde_setup(void)
{
click2float_class = class_new(gensym("click2float~"), (t_newmethod)click2float_new, NO_FREE_FUNCTION,sizeof(t_click2float), 0,0);
CLASS_MAINSIGNALIN(click2float_class, t_click2float, x_f);
class_addmethod(click2float_class, (t_method)click2float_dsp, gensym("dsp"), 0);
potpourri_announce(OBJECT_NAME);
}
void click2float_tick(t_click2float *x)
{
outlet_float(x->float_outlet,x->float_value);
}
void *click2float_new(void)
{
t_click2float *x = (t_click2float *)pd_new(click2float_class);
x->float_outlet = outlet_new(&x->x_obj, gensym("float"));
x->clock = clock_new(x,(void *)click2float_tick);
return x;
}
t_int *click2float_perform(t_int *w)
{
t_click2float *x = (t_click2float *) (w[1]);
t_float *in_vec = (t_float *)(w[2]);
t_int n = w[3];
while( n-- ) {
if(*in_vec){
x->float_value = *in_vec;
clock_delay(x->clock, 0);
}
*in_vec++;
}
return (w+4);
}
void click2float_dsp(t_click2float *x, t_signal **sp)
{
dsp_add(click2float_perform, 3, x, sp[0]->s_vec,sp[0]->s_n);
}