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GLTFLoader.js
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const mat4 = glMatrix.mat4;
export default class GLTFLoader {
constructor(gl) {
this.gl = gl;
this.gltf = null;
this.built = false;
this.aspectRatio = 1;
}
async load(uri) {
const dirname =
uri
.split("/")
.slice(0, -1)
.join("/") + "/";
const gltf = (this.gltf = await this.loadGLTF(uri));
let promises = [];
if (!gltf.images) {
gltf.images = [];
}
gltf.images.push({
uri: "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR42mP8/x8AAwMCAO+ip1sAAAAASUVORK5CYII="
});
for (let image of gltf.images) {
if (typeof image.uri === "undefined") {
throw new Error("image.uri has to be defined");
}
const path = image.uri.startsWith("data:") ? image.uri : dirname + image.uri;
promises.push(this.loadImage(path).then(img => (image.image = img)));
}
if (!gltf.buffers) {
gltf.buffers = [];
}
for (let buffer of gltf.buffers) {
if (typeof buffer.uri === "undefined") {
throw new Error("buffer.uri has to be defined");
}
const path = buffer.uri.startsWith("data:") ? buffer.uri : dirname + buffer.uri;
promises.push(this.loadBuffer(path).then(buf => (buffer.buffer = buf)));
}
await Promise.all(promises);
return this.build();
}
loadGLTF(uri) {
return fetch(uri).then(response => response.json());
}
loadBuffer(uri) {
return fetch(uri).then(response => response.arrayBuffer());
}
loadImage(uri) {
return new Promise((resolve, reject) => {
let image = new Image();
image.addEventListener("load", () => resolve(image));
image.addEventListener("error", reject);
image.src = uri;
});
}
build() {
let gltf = this.gltf;
if (gltf.asset.version !== "2.0") {
throw new Error("glTF versions other than 2.0 not supported");
}
this.createSamplers();
this.createTextures();
this.createMaterials();
this.prepareBuffers();
this.createBufferViews();
this.createMeshes();
this.createScenes();
this.built = true;
return this.gltf;
}
createSamplers() {
const gl = this.gl;
let gltf = this.gltf;
gltf.samplers = gltf.samplers || [];
gltf.samplers.push({});
for (let sampler of gltf.samplers) {
const samplerObject = gl.createSampler();
sampler.samplerObject = samplerObject;
if (sampler.magFilter) {
gl.samplerParameteri(samplerObject, gl.TEXTURE_MAG_FILTER, sampler.magFilter);
}
if (sampler.minFilter) {
gl.samplerParameteri(samplerObject, gl.TEXTURE_MIN_FILTER, sampler.minFilter);
}
if (sampler.wrapS) {
gl.samplerParameteri(samplerObject, gl.TEXTURE_WRAP_S, sampler.wrapS);
}
if (sampler.wrapT) {
gl.samplerParameteri(samplerObject, gl.TEXTURE_WRAP_T, sampler.wrapT);
}
}
}
createTextures() {
const gl = this.gl;
let gltf = this.gltf;
gltf.textures = gltf.textures || [];
gltf.textures.push({
source: gltf.images.length - 1
});
for (let texture of gltf.textures) {
const textureObject = gl.createTexture();
texture.textureObject = textureObject;
if (typeof texture.source === "undefined") {
throw new Error("texture.source has to be defined");
}
texture.source = gltf.images[texture.source];
const sampler = typeof texture.sampler !== "undefined" ? texture.sampler : gltf.samplers.length - 1;
texture.sampler = gltf.samplers[sampler];
gl.bindTexture(gl.TEXTURE_2D, textureObject);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, texture.source.image);
gl.generateMipmap(gl.TEXTURE_2D);
}
}
createMaterials() {
const gl = this.gl;
let gltf = this.gltf;
gltf.materials = gltf.materials || [];
gltf.materials.push({});
for (let material of gltf.materials) {
// TODO: convert everything to textures
if (material.normalTexture) {
material.normalTexture.texture = gltf.textures[material.normalTexture.index];
}
if (material.occlusionTexture) {
material.occlusionTexture.texture = gltf.textures[material.occlusionTexture.index];
}
if (material.emissiveTexture) {
material.emissiveTexture.texture = gltf.textures[material.emissiveTexture.index];
}
let pbr = material.pbrMetallicRoughness;
if (pbr) {
if (pbr.baseColorTexture) {
pbr.baseColorTexture.texture = gltf.textures[pbr.baseColorTexture.index];
}
if (pbr.metallicRoughnessTexture) {
pbr.metallicRoughnessTexture.texture = gltf.textures[pbr.metallicRoughnessTexture.index];
}
}
}
}
prepareAccessor(accessor, target) {
const gl = this.gl;
let gltf = this.gltf;
if (typeof accessor.bufferView === "undefined") {
throw new Error("accessor.bufferView has to be defined");
}
let bufferView = gltf.bufferViews[accessor.bufferView];
accessor.bufferView = bufferView;
if (typeof bufferView.target !== "undefined" && bufferView.target !== target) {
throw new Error("bufferView.target does not agree with accessor");
}
bufferView.target = target;
bufferView.buffer = gltf.buffers[bufferView.buffer];
}
prepareBuffers() {
const gl = this.gl;
let gltf = this.gltf;
gltf.buffers = gltf.buffers || [];
gltf.bufferViews = gltf.bufferViews || [];
gltf.accessors = gltf.accessors || [];
gltf.meshes = gltf.meshes || [];
for (let mesh of gltf.meshes) {
for (let primitive of mesh.primitives) {
if (typeof primitive.indices !== "undefined") {
const accessor = gltf.accessors[primitive.indices];
primitive.indices = accessor;
this.prepareAccessor(accessor, gl.ELEMENT_ARRAY_BUFFER);
}
for (let attribute in primitive.attributes) {
const accessorIndex = primitive.attributes[attribute];
const accessor = gltf.accessors[accessorIndex];
primitive.attributes[attribute] = accessor;
this.prepareAccessor(accessor, gl.ARRAY_BUFFER);
}
if (typeof primitive.mode === "undefined") {
primitive.mode = gl.TRIANGLES;
}
}
}
}
createBufferViews() {
const gl = this.gl;
let gltf = this.gltf;
gltf.bufferViews = gltf.bufferViews || [];
for (let bufferView of gltf.bufferViews) {
if (typeof bufferView.target === "undefined") {
throw new Error("bufferView.target has to be defined");
}
const data = new Uint8Array(bufferView.buffer.buffer);
const bufferObject = gl.createBuffer();
bufferView.bufferObject = bufferObject;
gl.bindBuffer(bufferView.target, bufferObject);
gl.bufferData(bufferView.target, data, gl.STATIC_DRAW, bufferView.byteOffset, bufferView.byteLength);
}
}
createMeshes() {
const gl = this.gl;
let gltf = this.gltf;
gltf.meshes = gltf.meshes || [];
const attributeTypeToSize = {
SCALAR: 1,
VEC2: 2,
VEC3: 3,
VEC4: 4,
MAT2: 4,
MAT3: 9,
MAT4: 16
};
const attributeNameToIndex = {
POSITION: 0,
NORMAL: 1,
TANGENT: 2,
TEXCOORD_0: 3,
TEXCOORD_1: 4,
COLOR_0: 5,
JOINTS_0: 6,
WEIGHTS_0: 7
};
for (let mesh of gltf.meshes) {
for (let primitive of mesh.primitives) {
const material = typeof primitive.material !== "undefined" ? primitive.material : gltf.materials.length - 1;
primitive.material = gltf.materials[material];
const vao = gl.createVertexArray();
gl.bindVertexArray(vao);
primitive.vao = vao;
if (typeof primitive.indices !== "undefined") {
const bufferView = primitive.indices.bufferView;
gl.bindBuffer(bufferView.target, bufferView.bufferObject);
}
for (let attribute in primitive.attributes) {
const accessor = primitive.attributes[attribute];
const bufferView = accessor.bufferView;
const index = attributeNameToIndex[attribute];
const size = attributeTypeToSize[accessor.type];
const type = accessor.componentType;
const normalized = !!accessor.normalized;
const stride = bufferView.byteStride || 0; // is this correct or should it be computed?
const offset = accessor.byteOffset || 0;
if (typeof index === "undefined") {
throw new Error("Attribute " + attribute + " not supported");
}
gl.bindBuffer(bufferView.target, bufferView.bufferObject);
gl.enableVertexAttribArray(index);
gl.vertexAttribPointer(index, size, type, normalized, stride, offset);
}
}
}
}
createNode(node) {
const gl = this.gl;
let gltf = this.gltf;
if (typeof node.camera !== "undefined") {
node.camera = gltf.cameras[node.camera];
node.camera.matrix = mat4.create();
if (node.camera.type === "perspective") {
const p = node.camera.perspective;
const fovy = p.yfov;
const aspect = p.aspectRatio || this.aspectRatio;
const near = p.znear;
const far = p.zfar || Infinity;
mat4.perspective(node.camera.matrix, fovy, aspect, near, far);
} else if (node.camera.type === "orthographic") {
const o = node.camera.orthographic;
const canvas = document.querySelector("canvas");
let w = canvas.clientWidth;
let h = canvas.clientHeight;
const fov = 200;
const left = -o.xmag / fov;
const right = o.xmag / fov;
const bottom = -o.ymag / fov;
const top = o.ymag / fov;
// const near = o.znear;
const near = -o.zfar * 100;
const far = o.zfar * 100;
// mat4.ortho(node.camera.matrix, left, right, bottom, top, near, far);
mat4.ortho(node.camera.matrix, -w / fov, w / fov, -h / fov, h / fov, near, far);
}
}
if (typeof node.mesh !== "undefined") {
node.mesh = gltf.meshes[node.mesh];
}
const t = (node.transform = mat4.create());
if (node.matrix) {
mat4.copy(t, node.matrix);
} else {
const q = node.rotation || [0, 0, 0, 1];
const v = node.translation || [0, 0, 0];
const s = node.scale || [1, 1, 1];
mat4.fromRotationTranslationScale(t, q, v, s);
}
node.children = node.children || [];
for (let i = 0; i < node.children.length; i++) {
const child = gltf.nodes[node.children[i]];
node.children[i] = child;
child.parent = node;
this.createNode(child);
}
}
createScenes() {
const gl = this.gl;
let gltf = this.gltf;
gltf.scenes = gltf.scenes || [];
gltf.nodes = gltf.nodes || [];
gltf.cameras = gltf.cameras || [];
for (let scene of gltf.scenes) {
scene.nodes = scene.nodes || [];
for (let i = 0; i < scene.nodes.length; i++) {
const node = gltf.nodes[scene.nodes[i]];
scene.nodes[i] = node;
this.createNode(node);
}
}
}
getObjectByName(name) {
let object = null;
let gltf = this.gltf;
const sets = [
"accessors",
"buffers",
"bufferViews",
"scenes",
"nodes",
"cameras",
"meshes",
"materials",
"textures",
"images",
"samplers"
];
for (let set of sets) {
// yes, assignment, not equality
if ((object = gltf[set].find(x => x.name === name))) {
return object;
}
}
return null;
}
setAspectRatio(aspectRatio) {
const gl = this.gl;
let gltf = this.gltf;
this.aspectRatio = aspectRatio;
if (!gltf) {
return;
}
gltf.cameras = gltf.cameras || [];
for (let camera of gltf.cameras) {
if (camera.type === "perspective") {
const p = camera.perspective;
if (typeof p.aspectRatio === "undefined") {
const fovy = p.yfov;
const aspect = p.aspectRatio || this.aspectRatio;
const near = p.znear;
const far = p.zfar || Infinity;
mat4.perspective(camera.matrix, fovy, aspect, near, far);
}
}
}
}
}