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Releases: poingstudios/godot-admob-plugin

v1.1.1

10 Nov 01:56
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  • Added new iOS version: 2.0.2
  • Added new Godot Version: 3.4

Recommended Plugin Versions:
Android: https://github.com/Poing-Studios/godot-admob-android/releases/tag/v2.0.0
iOS: https://github.com/Poing-Studios/godot-admob-ios/releases/tag/v2.0.2

v1.1.0

11 Oct 00:53
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  • Added AdMobSingleton to have the Plugin signals to emit to the other Nodes
  • Added return type of Example.gd class methods
  • Changed the plugin variable to _plugin to avoid use on other methods
  • Added signals in the code to make it easier for the programmer to connect to the respective node, now MobileAds.connect() will show all possible signals to connect
  • Bump version to 1.1.0 and iOS to v2.0.1

Recommended Plugin Versions:
Android: https://github.com/Poing-Studios/godot-admob-android/releases/tag/v2.0.0
iOS: https://github.com/Poing-Studios/godot-admob-ios/releases/tag/v2.0.1

v1.0.3

09 Oct 15:31
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  • #15 Added two buttons to Open Download Directory of Android and iOS
  • Version update to v1.0.3

v1.0.2

09 Oct 14:42
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#14 Fixed

  • Verifying if is on "editor_hint" to save_config() when _init() the plugin.

v1.0.1

07 Oct 02:39
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Fixes #12

  • Persist on ProjectSettings the config Dictionary
  • Changing the use variable config_dictionary to directly AdMobEditor.AdMobSettings.config
  • Version changed to v1.0.1

v1.0.0

04 Oct 04:01
bcb2925
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  • Now you don't need to add the res://addons/admob/*.json on Export -> Resources -> Filters to export non-resources..., now the configuration is saved on your project.godot of your project!

  • Added signals on README

Components/Downloads:

  • Added new version 3.3.4 for Android and iOS
  • Added android_target verify if is mono or standard

Core/AdMobEditor:

  • Formatting the label "SupportVersion"

Singletons/MobileAds.gd:

  • Added on load_ads functions the parameter to pass the ad_unit_name
  • Added local variable config to avoid acess AdMobSettings
  • Changes in config key dictionary

Test/Example:

  • Add is_test_europe_user_consent to show on Advice_Node

  • Fix wrong parameter on banner.size when change the size of Banner

  • Avoid bug to only connect to signals if MobileAds.plugin is != null

  • Update Example.cs to work with new version

.gitignore of addons/admob/

  • AdMobLoad class
  • AdMobSave class
  • AdMobSettings class
  • Downloads folder

Components:

  • General
  • AdFormats; Banners; Interstitial; Rewarded; RewardedInterstitial
  • UnitIds for AdFormats
  • Downloads

Changes:

  • .gitignore (removed android/ and ios/ folders ignoring)
  • AdMobEditor class reestructure
  • MobileAds singleton AutoLoad reestructure
  • Added Icons.png: android, ios
  • Changed the version to 1.0.0
  • Added new arial font
  • Added on Scene Nodes:
  1. Top Panel
  2. ScrollContainer (middle)
  3. BottomPanel

TopPanel has: CurrentVersion (Label), and the Icons (TextureButton) that will have a link to the Online Tutorial

ScrollContainer (middle) has: All essential the attributes of AdMob

BottomPanel has: Supported Version of iOS Plugin and Android Plugin and Current Version of Editor Plugin.

0.4.2

13 Aug 02:29
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  • Added Example.cs file to test with Mono Project!
  • Fix BannerPosition.pressed was not updated with the MobileAds.config
  • Added GDScript | Mono on Advice's Node
  • Added Typo of BANNER_SIZE and MAX_AD_RATING variables to Array

Working on Android 1.1.x and iOS 1.1.x:

0.4.1

03 Aug 01:21
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Working on Android 1.1.x and iOS 1.1.x:

0.4.0

02 Aug 02:55
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#3: Added: get_is_initialized(), get_is_banner_loaded(), get_is_interstitial_loaded(), get_is_rewarded_loaded(), get_is_rewarded_interstitial_loaded() functions.

#4: Added show_banner() and hide_banner() functions

Also:

  • Added config.banner.show_instantly on config
  • Added "General" tab on Example.tscn to show the new functions values

Working on Android 1.1.x and iOS 1.1.x:

Bump to version 0.3.2

05 Jul 01:35
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- Added 2 Node Labels: CurrentVersion and SupportVersion