Releases: poingstudios/godot-admob-plugin
v1.1.1
- Added new iOS version: 2.0.2
- Added new Godot Version: 3.4
Recommended Plugin Versions:
Android: https://github.com/Poing-Studios/godot-admob-android/releases/tag/v2.0.0
iOS: https://github.com/Poing-Studios/godot-admob-ios/releases/tag/v2.0.2
v1.1.0
- Added AdMobSingleton to have the Plugin signals to emit to the other Nodes
- Added return type of Example.gd class methods
- Changed the plugin variable to _plugin to avoid use on other methods
- Added signals in the code to make it easier for the programmer to connect to the respective node, now MobileAds.connect() will show all possible signals to connect
- Bump version to 1.1.0 and iOS to v2.0.1
Recommended Plugin Versions:
Android: https://github.com/Poing-Studios/godot-admob-android/releases/tag/v2.0.0
iOS: https://github.com/Poing-Studios/godot-admob-ios/releases/tag/v2.0.1
v1.0.3
v1.0.2
v1.0.1
v1.0.0
-
Now you don't need to add the
res://addons/admob/*.json
onExport -> Resources -> Filters to export non-resources...
, now the configuration is saved on your project.godot of your project! -
Added signals on README
Components/Downloads:
- Added new version 3.3.4 for Android and iOS
- Added android_target verify if is mono or standard
Core/AdMobEditor:
- Formatting the label "SupportVersion"
Singletons/MobileAds.gd:
- Added on load_ads functions the parameter to pass the ad_unit_name
- Added local variable config to avoid acess AdMobSettings
- Changes in config key dictionary
Test/Example:
-
Add is_test_europe_user_consent to show on Advice_Node
-
Fix wrong parameter on banner.size when change the size of Banner
-
Avoid bug to only connect to signals if MobileAds.plugin is != null
-
Update Example.cs to work with new version
.gitignore of addons/admob/
- AdMobLoad class
- AdMobSave class
- AdMobSettings class
- Downloads folder
Components:
- General
- AdFormats; Banners; Interstitial; Rewarded; RewardedInterstitial
- UnitIds for AdFormats
- Downloads
Changes:
- .gitignore (removed android/ and ios/ folders ignoring)
- AdMobEditor class reestructure
- MobileAds singleton AutoLoad reestructure
- Added Icons.png:
android
,ios
- Changed the version to 1.0.0
- Added new arial font
- Added on Scene Nodes:
- Top Panel
- ScrollContainer (middle)
- BottomPanel
TopPanel has: CurrentVersion (Label), and the Icons (TextureButton) that will have a link to the Online Tutorial
ScrollContainer (middle) has: All essential the attributes of AdMob
BottomPanel has: Supported Version of iOS Plugin and Android Plugin and Current Version of Editor Plugin.
0.4.2
- Added
Example.cs
file to test with Mono Project! - Fix
BannerPosition.pressed
was not updated with theMobileAds.config
- Added GDScript | Mono on Advice's Node
- Added Typo of
BANNER_SIZE
andMAX_AD_RATING
variables to Array
Working on Android 1.1.x and iOS 1.1.x:
0.4.1
- Adding Free for Personal Use font: Orange Juice https://www.1001freefonts.com/orange-juice.font
- Change something of how the Nodes are displayed on Config.tscn
Working on Android 1.1.x and iOS 1.1.x:
0.4.0
#3: Added: get_is_initialized(), get_is_banner_loaded(), get_is_interstitial_loaded(), get_is_rewarded_loaded(), get_is_rewarded_interstitial_loaded()
functions.
#4: Added show_banner()
and hide_banner()
functions
Also:
- Added
config.banner.show_instantly
on config - Added "General" tab on
Example.tscn
to show the new functions values
Working on Android 1.1.x and iOS 1.1.x:
Bump to version 0.3.2
- Added 2 Node Labels: CurrentVersion and SupportVersion