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Develop with Bruce
First you need to clone the repository and build Bruce from sources. You will find the documentation here:
- [optionnal] but recommended: work from a Python virtualenv
- build your firmware
- install your build
Main code in src/core
and modules in src/modules
.
In module
repository, we have one folder for each category. Don't hesitate to ask in the Discord where to add the files for your module.
Here we will create a new directory and new files:
src/
|-- core/
|-- modules/
|----- lora/
|---- lora.h
|---- lora.cpp
If you need to install a new library, you have to choices:
- use
pio
package manager - add your custom library in
lib/
Pio package manager If you want to install dôme librairies, you can search or install them like:
pio pkg search mylib
pio pkg install -l mylib
Warning: do not commit the platform.io
auto generated file. Instead add your lib in the adequat section of the file. Or ask on the Discord where to write it.
Custom library Simply put your lib in `lib/mylib'. Then you can import it with:
#include "../lib/mylib/mylib.h"
As an exemple, we will see how to add a LoRa module in Bruce. This is a 868 MHz RF module with dedicated protocol. But we are not interested in how LoRa works, it's just for the templating.
You can either add a feature in an existing menu, or create a new item in the main menu. We will first see how to add an item.
Register an item
We need to register our item by modifying several files. Add +1 to the opt
counter definition in src/main.cpp
in the loop
function. At this time, it's 9 so we put 10 in it:
int opt = 10;
Then we need to link our item in the main menu in src/core/main_menu.cpp
. In getMainMenuOptions
function, set a new switch case by switching the options. Add a new function call, here loraOptions()
which does not exist for now. It will contains the options inside the LoRa menu:
case 5: // FM Radio
FMOptions();
break;
case 6: // LoRa
loraOptions(); // This is a new function we will declare later
break;
case 7: // Other
otherOptions();
break;
case 8: // Clock
runClockLoop();
break;
case 9: // Config
configOptions();
break;
Now we need to call the item display, also in src/code/main_menu.cpp
. We need to declare the item name in texts
table, and to call the display in the switch case bellow. Do not forget to adjust the table length. Our display function darwLoRa()
does not exist for now.
const char* texts[10] = { "WiFi", "BLE", "RF", "RFID", "IR", "FM","LoRaWAN", "Others", "Clock", "Config" }; // add +1 to table length and add LoRa item.
// [...]
case 5:
drawFM(WIDTH/2-40,27+(HEIGHT-134)/2);
break;
case 6:
drawLoRa(WIDTH/2-40,27+(HEIGHT-134)/2); // This is our new display call, dont change the parameters
break;
case 7:
drawOther(WIDTH/2-40,27+(HEIGHT-134)/2);
break;
case 8:
drawClock(WIDTH/2-40,27+(HEIGHT-134)/2);
break;
case 9:
drawCfg(WIDTH/2-40,27+(HEIGHT-134)/2);
break;
We're done for the register part. Now, we need to declare 2 functions we called earlier:
-
drawLoRa()
--> the icon that will be draw on screen -
loraOptions()
--> the declaration of the menu when the main item is selected
drawLoRa()
With this function, you can draw your own icon. This time, you need to declare it in src/core/display.h
.
void drawLoRa(int x, int y);
To be able to draw, you can use the following functions:
Function | Description |
---|---|
tft.drawLine() |
Draw a simple line |
tft.drawRect() |
Draw a rectangle |
tft.drawRoundRect() |
Draw a rounded border rectangle |
tft.drawCentreString() |
Display a screen center on coordinates |
tft.drawCircle() |
Draw a circle |
tft.drawArc() |
Draw an arc |
tft.fillRect() |
Draw and fill a rectangle |
tft.fillRoundRect() |
Draw and fill a rounded border rectangle |
tft.fillCircle() |
Draw and fill a circle |
tft.fillScreen() |
Fill the whole screen |
Here is an exemple of the definition in src/core/display.cpp
:
void drawLoRa(int x, int y) {
// Blank
tft.fillRect(x,y,80,80,BGCOLOR);
tft.drawArc(19+x,45+y,12,10,130,230,FGCOLOR,BGCOLOR);
tft.drawArc(19+x,45+y,22,20,130,230,FGCOLOR,BGCOLOR);
tft.drawArc(19+x,45+y,32,30,130,230,FGCOLOR,BGCOLOR);
tft.drawCentreString("L o R a",40+x, 40+y, SMOOTH_FONT);
}
loraOptions()
First comes the declaration in main_menu.h
:
void loraOptions();
Now we need to declare the options, also in main_menu.cpp
. For this we use the loopOptions()
function.
This function takes as an argument an options
object. In parameter, the *_run
are functions called when the option will be selected by the user. For now, those functions do not exist.
Here is an exemple:
/**********************************************************************
** Function: loraOptions
** LoRaWAN menu options
**********************************************************************/
void loraOptions(){
options = {
{"LoRa Gw", [=]() { lora_gw_run(); }},
{"Messenger", [=]() { lora_msg_run(); }},
{"Scan nets", [=]() { lora_scan_run(); }},
{"Main Menu", [=]() { backToMenu(); }}
};
delay(200);
loopOptions(options,false,true,"LoRa");
}
As we will use it later, do not forget to add the new import in src/core/main_menu.cpp
at the begining of the file:
#include "modules/lora/lora.h"
Return to the main menu
You can notice the backToMenu()
call. It's only switching a global boolean: returnToMenu
. This way you can implement a main menu return like this:
if (!returnToMenu) {
// Run you stuff
}
// Will return to main menu after you last call
You may want to be able to draw a sub-menu, for exemple if you want to scan the nework ids, the use select the option and then a sub-menu appears with the found results. For this you can do the exact same thing as a simple menu, it will automatically detect you'are in a sub-menu. Moreover, you can dynamically generate your sub-menu options like this.
This is a module specific feature, so the declaration will be in src/modules/lora/lora.h
:
void lora_scan_run();
Here is an exemple of a dumb scan with dynamic options, in src/modules/lora.cpp
:
void lora_scan_run() {
char number[1];
// Display a banner while scanning runs in the background
displayRedStripe("Scanning..", TFT_WHITE, FGCOLOR);
delay(2000);
options = { };
for(int i=1; i<10; i++) {
sprintf(number, "Scan %d", i);
options.push_back({number, [=]() { /*do_things(i);*/ }});
}
options.push_back({"Main menu", [=]() { backToMenu(); }});
delay(200);
loopOptions(options);
delay(200);
}
You can now start to code the main functions of your modules. Here we already made a call for lora_gw_run()
and lora_msg_run()
. Start to declare them in src/modules/lora/lora.h
:
void lora_scan_run();
void lora_gw_run();
void lora_msg_run();
Then code the functions in src/modules/lora/lora.cpp
:
#include "lora.h"
// Important imports to play with buttons, keyboard, screen etc.
#include "core/globals.h"
#include "core/display.h"
#include "core/mykeyboard.h"
void lora_gw_run() {
// Do some stuff
}
void lora_msg_run() {
// Do some stuff
}
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