Scene works as intended but I get a "case mismatch" message #300
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Answered by
ramokz
May 14, 2024
Replies: 1 comment 1 reply
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It's an annoyingly common issue when files have been renamed. It has something to do with Godot storing a reference to the original file name in a hidden project file, but not recognising the file name has changed. If you're not encountering any errors, and everything works still, then it should be safe to ignore. Some have removed the output messages by either:
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Answer selected by
WyvernZ22
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It's an annoyingly common issue when files have been renamed. It has something to do with Godot storing a reference to the original file name in a hidden project file, but not recognising the file name has changed. If you're not encountering any errors, and everything works still, then it should be safe to ignore.
Some have removed the output messages by either:
.godot
directory and let it regenerate when opening the project again