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👨‍💻 RPG Combat!

🧾 Description

This is a fun kata that has the programmer building simple combat rules, as for a role-playing game (RPG). It is implemented as a sequence of iterations. The domain doesn't include a map or any other character skills apart from their ability to damage and heal one another.

Instructions

  • Complete each iteration before reading the next one.
  • It's recommended you perform this kata with a pairing partner and while writing tests.

1️⃣ First iteration

  • All Characters, when created, have:

    • Health, starting at 1000
    • Level, starting at 1
    • May be Alive or Dead, starting Alive (Alive may be a true/false)
  • Characters can Deal Damage to Characters.

    • Damage is subtracted from Health
    • When damage received exceeds current Health, Health becomes 0 and the character dies
  • A Character can Heal a Character.

    • Dead characters cannot be healed
    • Healing cannot raise health above 1000

2️⃣ Second iteration

  • A Character cannot Deal Damage to itself.
  • A Character can only Heal itself.
  • When dealing damage:
    • If the target is 5 or more Levels above the attacker, Damage is reduced by 50%
    • If the target is 5 or more Levels below the attacker, Damage is increased by 50%

From ardalis.