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rpg-combat.test.ts
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import { describe, it, expect, test } from 'vitest'
import { Character } from "./rpg-combat";
test('Instance id should increment in every new instantiation', () => {
const sova: Character = new Character
const jett: Character = new Character
const astra: Character = new Character
expect(sova.id).toBe(1)
expect(jett.id).toBe(2)
expect(astra.id).toBe(3)
})
describe('Character created', () => {
it('Should start with 1000 HP', () => {
const char: Character = new Character()
expect(char.healthPoints).toBe(1000)
})
it('Should start with level 1', () => {
const char: Character = new Character()
expect(char.level).toBe(1)
})
it('Should start alive', () => {
const char: Character = new Character()
expect(char.isAlive).toBe(true)
})
})
describe('Attack method', () => {
it('Should subtract dealed damage from the target health', () => {
const viper: Character = new Character()
const breach: Character = new Character()
viper.attack(300, breach)
expect(breach.healthPoints).toBe(700)
})
it('Should not deal damage to itself', () => {
const viper: Character = new Character()
viper.attack(300, viper)
expect(viper.healthPoints).toBe(1000)
})
it('Current target health should become 0 and must die when damage exceeds its amount', () => {
const viper: Character = new Character()
const breach: Character = new Character()
viper.attack(1100, breach)
expect(breach.healthPoints).toBe(0)
expect(breach.isAlive).toBe(false)
})
it('Should reduce 50% of the damage when the target is > 5 levels above the attacker', () => {
const viper: Character = new Character({ level: 7 })
const breach: Character = new Character()
breach.attack(500, viper)
expect(viper.healthPoints).toBe(750)
})
it('Should increase 50% of the damage when the target is < 5 levels below the attacker', () => {
const viper: Character = new Character({ level: 7 })
const breach: Character = new Character()
viper.attack(500, breach)
expect(breach.healthPoints).toBe(250)
})
})
describe('Heal method', () => {
it('Should heal the target', () => {
const skye: Character = new Character({ hp: 500 })
skye.heal(300, skye)
expect(skye.healthPoints).toBe(800)
})
it('Should not heal others but itself', () => {
const sage: Character = new Character({ hp: 700 })
const skye: Character = new Character({ hp: 700 })
skye.heal(300, sage)
skye.heal(300, skye)
expect(sage.healthPoints).toBe(700)
expect(skye.healthPoints).toBe(1000)
})
it('Should not heal dead targets', () => {
const skye: Character = new Character()
const sage: Character = new Character({ hp: 0, isAlive: false})
skye.heal(300, sage)
expect(sage.healthPoints).toBe(0)
})
it('Should not raise health above 1000', () => {
const skye: Character = new Character()
const sage: Character = new Character()
skye.heal(150, sage)
expect(sage.healthPoints).toBe(1000)
})
})