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Is this able to handle more than 14 connections in real time? I know that sendToAllNeighbors does not handle more that 14 connections 100% accurately. Does this implement a solution to get around this using something like DHT?
The text was updated successfully, but these errors were encountered:
Is this able to handle more than 14 connections in real time? I know that sendToAllNeighbors does not handle more that 14 connections 100% accurately. Does this implement a solution to get around this using something like DHT?
The text was updated successfully, but these errors were encountered: