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Aimsnap detection false positive with RotateClientSmooth #161
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What version of StAC on what version of SourceMod are you running |
StAC 6.0.4 |
Hey, thanks for opening the issue @flleeppyy! I was hoping for StAC to allow ignoring offenses for certain clients through natives. This way Drunk Walk could temporary disable aimsnap detection for the player and enable it back once the perk ends. I see there already is some progress to creating an API (#138), and I'm happy to contribute with a PR myself. RTD can utilize it in the next release. If this is not the desired approach this feature of the perk will be simply be disabled when StAC is detected. |
I use same code from |
On some of our servers we have RTD, and discovered a false positive with one of the perks called "Drunk Walk". We'd like to keep that perk in our servers, but we don't want it to keep triggering the anti-cheat.
I develop a custom private version of the plugin that we use. The code linked here is the same in the private version. I'm not sure what I should modify to avoid triggering the aimsnap detection.
Here is the code that is triggering a false positive
https://github.com/Phil25/RTD/blob/c103ad986b1bb5aa537c78d5d45cbc18bae4e0e6/scripting/rtd/perks/drunkwalk.sp#L56C1-L56C1
Video of it happening
https://safe.fleepy.tv/files/vMAOWwUB.mp4
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