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add_plugin
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#!/bin/bash
#########################
# add_plugin
# Generate plugin template including help file, hpp/cpp pair and the necessary supercollider class
#########################
PLUGIN_AUTHOR="Mads Kjeldgaard"
AUTHOR_EMAIL="[email protected]"
PLUGIN_NAME=$1
SOURCE_DIR=plugins
TARGET_FOLDER=$SOURCE_DIR/$PLUGIN_NAME
#######################################################################
# Help files #
#######################################################################
function generate_help(){
# Help file
echo "Generating help file for $PLUGIN_NAME ..."
echo "CLASS:: $PLUGIN_NAME
SUMMARY:: A plugin...
RELATED::TODO
CATEGORIES::TODO
DESCRIPTION::
This is a short description
CLASSMETHODS::
METHOD::ar
ARGUMENT::TODO
ARGUMENT::TODO
EXAMPLES::
code::
Ndef(\notam, {|freq=110, width=0.5|
var sig = VarSaw.ar(freq, width: width);
$PLUGIN_NAME.ar(sig);
}).play;
::
" > $TARGET_FOLDER/$PLUGIN_NAME.schelp
}
#######################################################################
# Generate SuperCollider class file #
#######################################################################
function generate_sc_class(){
echo "Generating SuperCollider class file"
echo "$PLUGIN_NAME : UGen {
*ar { |input, gain|
/* TODO */
^this.multiNew('audio', input, gain);
}
checkInputs {
/* TODO */
^this.checkValidInputs;
}
}
" > $TARGET_FOLDER/$PLUGIN_NAME.sc
}
#######################################################################
# Generate header file #
#######################################################################
function generate_hpp(){
echo "Generating hpp file"
echo "// $PLUGIN_NAME.hpp
// $PLUGIN_AUTHOR ($AUTHOR_EMAIL)
#pragma once
#include \"SC_PlugIn.hpp\"
namespace $PLUGIN_NAME {
class $PLUGIN_NAME : public SCUnit {
public:
$PLUGIN_NAME();
// Destructor
~$PLUGIN_NAME();
private:
// Calc function
void next(int nSamples);
void clear(int nSamples);
enum InputParams { Input, Gain, NumInputParams };
enum Outputs { Out1, NumOutputParams };
};
} // namespace $PLUGIN_NAME
" > $TARGET_FOLDER/$PLUGIN_NAME.hpp
}
#######################################################################
# Generate Implementation file #
#######################################################################
function generate_cpp(){
echo "Generating cpp file"
echo "// $PLUGIN_NAME.cpp
// $PLUGIN_AUTHOR ($AUTHOR_EMAIL)
#include \"SC_PlugIn.hpp\"
#include \"${PLUGIN_NAME}.hpp\"
static InterfaceTable* ft;
namespace $PLUGIN_NAME {
$PLUGIN_NAME::$PLUGIN_NAME() {
// const float samplerate = sampleRate();
mCalcFunc = make_calc_function<$PLUGIN_NAME, &$PLUGIN_NAME::next>();
next(1);
}
$PLUGIN_NAME::~$PLUGIN_NAME() {}
void $PLUGIN_NAME::next(int nSamples) {
const float* input = in(Input);
const float gain = in0(Gain);
float* outbuf = out(Out1);
for (int i = 0; i < nSamples; ++i) {
outbuf[i] = input[i] * gain;
}
}
void $PLUGIN_NAME::clear(int nSamples) { ClearUnitOutputs(this, nSamples); }
} // namespace $PLUGIN_NAME
PluginLoad(${PLUGIN_NAME}UGens) {
// Plugin magic
ft = inTable;
registerUnit<$PLUGIN_NAME::$PLUGIN_NAME>(ft, \"$PLUGIN_NAME\", false);
}
" > $TARGET_FOLDER/$PLUGIN_NAME.cpp
}
#######################################################################
# Update CMakeLists.txt #
#######################################################################
function add_to_cmakelists(){
if [[ -f "CMakeLists.txt" ]]; then
echo "Modifying CMakeLists.txt to add $PLUGIN_NAME as a target"
echo "# $PLUGIN_NAME
set(${PLUGIN_NAME}_cpp_files
$TARGET_FOLDER/$PLUGIN_NAME.hpp
$TARGET_FOLDER/$PLUGIN_NAME.cpp
)
set(${PLUGIN_NAME}_sc_files
$TARGET_FOLDER/$PLUGIN_NAME.sc
)
set(${PLUGIN_NAME}_schelp_files
$TARGET_FOLDER/$PLUGIN_NAME.schelp
)
sc_add_server_plugin(
\"\${project_name}\" # destination directory
\"$PLUGIN_NAME\" # target name
\"\${${PLUGIN_NAME}_cpp_files}\"
\"\${${PLUGIN_NAME}_sc_files}\"
\"\${${PLUGIN_NAME}_schelp_files}\"
)
" >> CMakeLists.txt
else
echo "Could not find CMakeLists.txt"
fi
}
#######################################################################
# Other helper functions #
#######################################################################
function welcome(){
echo "
@@@ @@@ @@@@@@ @@@@@@@ @@@@@@ @@@@@@@@@@
@@@@ @@@ @@@@@@@@ @@@@@@@ @@@@@@@@ @@@@@@@@@@@
@@!@!@@@ @@! @@@ @@! @@! @@@ @@! @@! @@!
!@!!@!@! !@! @!@ !@! !@! @!@ !@! !@! !@!
@!@ !!@! @!@ !@! @!! @!@!@!@! @!! !!@ @!@
!@! !!! !@! !!! !!! !!!@!!!! !@! ! !@!
!!: !!! !!: !!! !!: !!: !!! !!: !!:
:!: !:! :!: !:! :!: :!: !:! :!: :!:
:: :: ::::: :: :: :: ::: ::: ::
:: : : : : : : : : : :
This script adds a plugin to the Notam SuperCollider plugin suite with a basic template for all necessary files and modifications to Cmake's configuration for this project.
USAGE:
add_plugin <plugin_name>
----
By Mads Kjeldgaard, Notam, 2021
"
}
#######################################################################
# Init function #
#######################################################################
function init(){
if [[ -z $PLUGIN_NAME ]]; then
echo "You need to specify Plugin name as first argument"
exit 1
fi
if [[ -d $TARGET_FOLDER ]]; then
echo "$TARGET_FOLDER already exists..." && \
exit 1
else
echo "Creating $TARGET_FOLDER..."
mkdir "$TARGET_FOLDER" && \
welcome && \
echo "--------------------" && \
generate_files && \
echo "--------------------" && \
echo "Current list of plugins:" && \
echo list_plugins && \
exit 0
fi
}
function regen_help_globals(){
THISDIR=$(dirname $0)
bash $THISDIR/regenerate_help_files
}
function append_to_overview(){
echo "Appending to overview help file"
OVERVIEWFILE=plugins/HelpSource/Overview/PortedPlugins.schelp
PASTE_AFTER_LINE=$(awk '/LIST::/ {print FNR}' $OVERVIEWFILE)+1
sed -i "${PASTE_AFTER_LINE} i ## LINK::Classes/${PLUGIN_NAME}::" $OVERVIEWFILE
}
function generate_files(){
generate_sc_class && \
generate_help && \
generate_hpp && \
generate_cpp && \
add_to_cmakelists && \
append_to_overview && \
echo "Done generating files..." && \
exit 0
}
#########
# END #
#########
init