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This feature is for people that do not give a crap about joining specific lobbies or creating new lobbies. This feature lets a user enter its preferences, then decide to either join an existing lobby or create a new one.
The text was updated successfully, but these errors were encountered:
So, there is actually more to this than "just not giving a crap". Certain things should have to be defined beforehand.
If a user randomly joins a lobby that uses a language they don't speak, they won't be able to play properly, therefore language choice is a must. On top of that, just joining a lobby might not be enough. I think most games implement quickjoin in a way that either joins or creates a lobby following certain default settings. If a lobby is available, it joins it. If not new lobby is available, a new one is created for follow up players to be able to use quickjoin.
This should probably be another tab on the homepage and an endpoint in the official API.
We probably don't a special endpoint for the official webclient either (an ssrQuickJoin endpoint, like we have for join and create).
This feature is for people that do not give a crap about joining specific lobbies or creating new lobbies. This feature lets a user enter its preferences, then decide to either join an existing lobby or create a new one.
The text was updated successfully, but these errors were encountered: