-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathconfig.py
94 lines (64 loc) · 2.5 KB
/
config.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
FPS = 60
WINDOW_CAPTION = 'Bhabhi Thula'
FOLDER_PATH = 'assets/cards/'
SCREEN_WIDTH = 1100
SCREEN_HEIGHT = 600
CARD_DRAW_OFFSET = 30
CARD_DRAW_PADDING_BOTTOM = 30
ALL_TARGET_OFFSET_Y = 50
CARD_WIDTH = 100
CARD_HEIGHT = 145
CARD_ANIMATION_SPEED = 50
FONTFACE = 'Arial'
FONT_SIZE = 20
PLAYER_A_TEXT_X = 250
PLAYER_A_TEXT_Y = SCREEN_HEIGHT - (CARD_HEIGHT//2) + 50
PLAYER_B_TEXT_X = 20
PLAYER_B_TEXT_Y = SCREEN_HEIGHT // 2 - 50
PLAYER_C_TEXT_X = 250
PLAYER_C_TEXT_Y = 10
PLAYER_D_TEXT_X = SCREEN_WIDTH - 200
PLAYER_D_TEXT_Y = SCREEN_HEIGHT // 2
TEXT_RECT = [
(PLAYER_A_TEXT_X, PLAYER_A_TEXT_Y),
(PLAYER_B_TEXT_X, PLAYER_B_TEXT_Y),
(PLAYER_C_TEXT_X, PLAYER_C_TEXT_Y),
(PLAYER_D_TEXT_X, PLAYER_D_TEXT_Y)
]
DELAY_AFTER_THULA = 2000
DELAY_AFTER_ROUND_NO_THULA = 2000
ELIGIBLE_CARD_HEIGHT_OFFSET = 20
PLAYING_CARD_CENTERED_HEIGHT = int(CARD_HEIGHT * 0.80)
PLAYING_CARD_CENTERED_WIDTH = int(CARD_WIDTH * 0.80)
PLAYER_A_TARGET_CENTERED_X = 500 + (PLAYING_CARD_CENTERED_WIDTH // 2)
PLAYER_A_TARGET_CENTERED_Y = 280 + (PLAYING_CARD_CENTERED_HEIGHT // 2) - ALL_TARGET_OFFSET_Y
PLAYER_B_TARGET_CENTERED_X = 300 + (PLAYING_CARD_CENTERED_WIDTH // 2)
PLAYER_B_TARGET_CENTERED_Y = 200 + (PLAYING_CARD_CENTERED_HEIGHT // 2) - ALL_TARGET_OFFSET_Y
PLAYER_C_TARGET_CENTERED_X = 500 + (PLAYING_CARD_CENTERED_WIDTH // 2)
PLAYER_C_TARGET_CENTERED_Y = 110 + (PLAYING_CARD_CENTERED_HEIGHT // 2) - ALL_TARGET_OFFSET_Y
PLAYER_D_TARGET_CENTERED_X = 710 + (PLAYING_CARD_CENTERED_WIDTH // 2)
PLAYER_D_TARGET_CENTERED_Y = 200 + (PLAYING_CARD_CENTERED_HEIGHT // 2) - ALL_TARGET_OFFSET_Y
TARGET_RECT = [
(PLAYER_A_TARGET_CENTERED_X, PLAYER_A_TARGET_CENTERED_Y),
(PLAYER_B_TARGET_CENTERED_X, PLAYER_B_TARGET_CENTERED_Y),
(PLAYER_C_TARGET_CENTERED_X, PLAYER_C_TARGET_CENTERED_Y),
(PLAYER_D_TARGET_CENTERED_X, PLAYER_D_TARGET_CENTERED_Y)
]
PLAYER_A_DECK_CENTER_X = SCREEN_WIDTH // 2
PLAYER_A_DECK_CENTER_Y = SCREEN_HEIGHT - CARD_DRAW_PADDING_BOTTOM - (CARD_HEIGHT // 2)
PLAYER_B_DECK_CENTER_X = -20
PLAYER_B_DECK_CENTER_Y = SCREEN_HEIGHT // 2
PLAYER_C_DECK_CENTER_X = SCREEN_WIDTH // 2
PLAYER_C_DECK_CENTER_Y = -20
PLAYER_D_DECK_CENTER_X = SCREEN_WIDTH +20
PLAYER_D_DECK_CENTER_Y = SCREEN_HEIGHT // 2
DECK_RECT = [
(PLAYER_A_DECK_CENTER_X, PLAYER_A_DECK_CENTER_Y),
(PLAYER_B_DECK_CENTER_X, PLAYER_B_DECK_CENTER_Y),
(PLAYER_C_DECK_CENTER_X, PLAYER_C_DECK_CENTER_Y),
(PLAYER_D_DECK_CENTER_X, PLAYER_D_DECK_CENTER_Y)
]
OFFSCREEN_RECT = (-100,-100)
GLOW_THICKNESS = 10
GLOW_COLOR = (0,255,0)
IS_ANYTHING_MOVING = False