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joueur/src/any.hpp made sense in 2016 when c++17 wasn't really a thing, but now that it is, we should replace it with std::any.
I expect this to bring a small performance improvement, since std::any implementations probably have many optimizations, and Any is used basically everywhere in this project.
The text was updated successfully, but these errors were encountered:
joueur/src/any.hpp
made sense in 2016 when c++17 wasn't really a thing, but now that it is, we should replace it withstd::any
.I expect this to bring a small performance improvement, since
std::any
implementations probably have many optimizations, andAny
is used basically everywhere in this project.The text was updated successfully, but these errors were encountered: