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Menu.cpp
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#include "Header.h"
void Menu::action() {
add_srats();
render();
something_changed = true;
Sleep(333);
while (!GetAsyncKeyState(VK_SPACE))
{
if (GetAsyncKeyState(VK_UP)) {
Sleep(66);
selected_el -= 1;
if (selected_el < 0) {
selected_el = select_options.size() - 1;
}
for (int i = 0; i < select_options.size(); i++) {
_text[i].is_big = i == selected_el;
}
something_changed = true;
}
if (GetAsyncKeyState(VK_DOWN)) {
Sleep(66);
selected_el += 1;
if (selected_el >= select_options.size()) {
selected_el = 0;
}
for (int i = 0; i < select_options.size(); i++) {
_text[i].is_big = i == selected_el;
}
something_changed = true;
}
render();
}
while (GetAsyncKeyState(VK_SPACE)) {}
switch (selected_el)
{
case 0:
//fishing_game(player).action();
go_to_rungom_mission(player);
break;
case 1:
Store(player).action();
_text.erase(_text.end() - 1, _text.end());
action();
break;
case 2:
buy_food(5);
_text.erase(_text.end() - 1, _text.end());
action();
break;
case 3:
Inventory_sell(player).action();
_text.erase(_text.end() - 1, _text.end());
action();
break;
case 4:
Inventory_tools(player).action();
_text.erase(_text.end() - 1, _text.end());
action();
break;
case 5:
Musium(player).action();
_text.erase(_text.end() - 1, _text.end());
action();
break;
case 6:
is_working = false;
break;
default:
break;
}
}
void Menu::buy_food(int how_much) {
if (player->money >= how_much) {
player->food++;
player->money -= how_much;
}
else {
text_seq_render({ text_squere("sorry, you don't have enoth money", 0) });
}
something_changed = true;
}
void Menu::select_actions() {}