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Another odd issue encountered, if I set all my terrain meshes as RigidBody::Statichere, sometimes it changes my axes to no longer have +Z up, but +Y up
With RigidBody::Static
2023-08-18_10-58-52.mp4
Without any RigidBody component
2023-08-18_10-59-19.mp4
May be related to this problem I asked in the bevy_xpbd channel:
another thing I noticed, my world has +Z as up, but the normals I get from collision contacts always have +Y as up, so I end up having to swap y and z when I apply the normals for collisions:
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