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HALT bug is not emulated #9

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velovix opened this issue Jan 9, 2019 · 0 comments
Open

HALT bug is not emulated #9

velovix opened this issue Jan 9, 2019 · 0 comments

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@velovix
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velovix commented Jan 9, 2019

According to the Cycle-Accurate Game Boy Docs, if HALT is executed while at least one interrupt flag and interrupt enable bit is high, the HALT doesn't occur and the CPU fails to increment the PC for the next instruction. This hardware bug is not yet emulated.

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