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According to the Cycle-Accurate Game Boy Docs, if HALT is executed while at least one interrupt flag and interrupt enable bit is high, the HALT doesn't occur and the CPU fails to increment the PC for the next instruction. This hardware bug is not yet emulated.
The text was updated successfully, but these errors were encountered:
According to the Cycle-Accurate Game Boy Docs, if HALT is executed while at least one interrupt flag and interrupt enable bit is high, the HALT doesn't occur and the CPU fails to increment the PC for the next instruction. This hardware bug is not yet emulated.
The text was updated successfully, but these errors were encountered: