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Sorry, I haven't touched this in ages. Seems be something with the AnimationTreePlayer that is buggy, as if I play the idle animation directly in the AnimationPlayer, it works fine but if I play through the AnimationTreePlayer it always flashes with the north idle animation (you can try this by opening the player or NPC scene, clicking on the treeplayer node, clicking the play button in the editor and then editing the transition nodes).
My guess is that ATP is not handling well animations that does not change a value.
Players will move up/and in idle and/or npc's wil follow stop animation with west idle. Any way tips to figure out to fix this?
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