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rt.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="bvh">
<UniqueIdentifier>{71872d8d-a305-4e52-8848-baf034a82660}</UniqueIdentifier>
</Filter>
<Filter Include="cuda">
<UniqueIdentifier>{82320b35-4c68-416e-a413-91a010154eea}</UniqueIdentifier>
</Filter>
<Filter Include="kernels">
<UniqueIdentifier>{342d34a4-9d21-4559-8e4b-33dfbc57d47f}</UniqueIdentifier>
</Filter>
<Filter Include="ray">
<UniqueIdentifier>{3920db06-697c-4abf-a3ec-ed1c06b94c0c}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\rt\bvh\BVH.cpp">
<Filter>bvh</Filter>
</ClCompile>
<ClCompile Include="src\rt\bvh\BVHNode.cpp">
<Filter>bvh</Filter>
</ClCompile>
<ClCompile Include="src\rt\bvh\Platform.cpp">
<Filter>bvh</Filter>
</ClCompile>
<ClCompile Include="src\rt\bvh\SplitBVHBuilder.cpp">
<Filter>bvh</Filter>
</ClCompile>
<ClCompile Include="src\rt\cuda\CudaBVH.cpp">
<Filter>cuda</Filter>
</ClCompile>
<ClCompile Include="src\rt\cuda\CudaTracer.cpp">
<Filter>cuda</Filter>
</ClCompile>
<ClCompile Include="src\rt\cuda\Renderer.cpp">
<Filter>cuda</Filter>
</ClCompile>
<ClCompile Include="src\rt\ray\PixelTable.cpp">
<Filter>ray</Filter>
</ClCompile>
<ClCompile Include="src\rt\ray\RayBuffer.cpp">
<Filter>ray</Filter>
</ClCompile>
<ClCompile Include="src\rt\ray\RayGen.cpp">
<Filter>ray</Filter>
</ClCompile>
<ClCompile Include="src\rt\App.cpp" />
<ClCompile Include="src\rt\Scene.cpp" />
<ClCompile Include="src\rt\Util.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\rt\bvh\BVH.hpp">
<Filter>bvh</Filter>
</ClInclude>
<ClInclude Include="src\rt\bvh\BVHNode.hpp">
<Filter>bvh</Filter>
</ClInclude>
<ClInclude Include="src\rt\bvh\Platform.hpp">
<Filter>bvh</Filter>
</ClInclude>
<ClInclude Include="src\rt\bvh\SplitBVHBuilder.hpp">
<Filter>bvh</Filter>
</ClInclude>
<ClInclude Include="src\rt\cuda\CudaBVH.hpp">
<Filter>cuda</Filter>
</ClInclude>
<ClInclude Include="src\rt\cuda\CudaTracer.hpp">
<Filter>cuda</Filter>
</ClInclude>
<ClInclude Include="src\rt\cuda\Renderer.hpp">
<Filter>cuda</Filter>
</ClInclude>
<ClInclude Include="src\rt\cuda\RendererKernels.hpp">
<Filter>cuda</Filter>
</ClInclude>
<ClInclude Include="src\rt\kernels\CudaTracerKernels.hpp">
<Filter>kernels</Filter>
</ClInclude>
<ClInclude Include="src\rt\ray\PixelTable.hpp">
<Filter>ray</Filter>
</ClInclude>
<ClInclude Include="src\rt\ray\RayBuffer.hpp">
<Filter>ray</Filter>
</ClInclude>
<ClInclude Include="src\rt\ray\RayBufferKernels.hpp">
<Filter>ray</Filter>
</ClInclude>
<ClInclude Include="src\rt\ray\RayGen.hpp">
<Filter>ray</Filter>
</ClInclude>
<ClInclude Include="src\rt\ray\RayGenKernels.hpp">
<Filter>ray</Filter>
</ClInclude>
<ClInclude Include="src\rt\App.hpp" />
<ClInclude Include="src\rt\Scene.hpp" />
<ClInclude Include="src\rt\Util.hpp" />
</ItemGroup>
<ItemGroup>
<CustomBuildStep Include="src\rt\cuda\RendererKernels.cu">
<Filter>cuda</Filter>
</CustomBuildStep>
<CustomBuildStep Include="src\rt\kernels\fermi_speculative_while_while.cu">
<Filter>kernels</Filter>
</CustomBuildStep>
<CustomBuildStep Include="src\rt\kernels\tesla_persistent_packet.cu">
<Filter>kernels</Filter>
</CustomBuildStep>
<CustomBuildStep Include="src\rt\kernels\tesla_persistent_speculative_while_while.cu">
<Filter>kernels</Filter>
</CustomBuildStep>
<CustomBuildStep Include="src\rt\kernels\tesla_persistent_while_while.cu">
<Filter>kernels</Filter>
</CustomBuildStep>
<CustomBuildStep Include="src\rt\ray\RayBufferKernels.cu">
<Filter>ray</Filter>
</CustomBuildStep>
<CustomBuildStep Include="src\rt\ray\RayGenKernels.cu">
<Filter>ray</Filter>
</CustomBuildStep>
</ItemGroup>
<ItemGroup>
<None Include="src\rt\kernels\kepler_dynamic_fetch.cu">
<Filter>kernels</Filter>
</None>
</ItemGroup>
</Project>