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snake.py
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import turtle
import time
import random
#initilization starts here
delay = 0.1
#set up the screen/background
wn = turtle.Screen()
wn.title("Snake Game Version 1")
wn.bgcolor("green")
wn.setup(width=600, height=600)
wn.tracer(0)
#initializing snake head
head = turtle.Turtle()
head.speed(0)
head.shape("square")
head.color("black")
head.penup()# make sure there is no drawing
head.goto(0,0) #start at centre
head.direction = "stop"
#snake food
food = turtle.Turtle()
food.speed(0)
food.shape("circle")
food.color("red")
food.penup()
food.goto(0,100)
#snake body
segments = []
score = 0
high_score = 0
pen = turtle.Turtle()
pen.speed(0)
pen.shape("square")
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0,265)
pen.clear()
pen.write("Score: {} High Score: {}".format(score, high_score), align="center",
font=("Courier", 24, "normal"))
start_menu1 = turtle.Turtle()
start_menu1.speed(0)
start_menu1.shape("square")
start_menu1.color("white")
start_menu1.penup()
start_menu1.hideturtle()
start_menu1.goto(0,-100)
start_menu2 = turtle.Turtle()
start_menu2.speed(0)
start_menu2.shape("square")
start_menu2.color("white")
start_menu2.penup()
start_menu2.hideturtle()
start_menu2.goto(0,-150)
#initialization done
#helper functions
def up():
if head.direction != "down":
head.direction = "up"
def down():
if head.direction != "up":
head.direction = "down"
def left():
if head.direction != "right":
head.direction = "left"
def right():
if head.direction != "left":
head.direction = "right"
def move():
if head.direction == "up":
y = head.ycor()
head.sety(y + 20)
if head.direction == "down":
y = head.ycor()
head.sety(y - 20)
if head.direction == "left":
x = head.xcor()
head.setx(x - 20)
if head.direction == "right":
x = head.xcor()
head.setx(x + 20)
def score_print():
pen.clear()
pen.write("Score: {} High Score: {}".format(score, high_score), align="center",
font=("Courier", 24, "normal"))
def dead_message():
pen.clear()
pen.write("You died!! We will restart", align="center",
font=("Courier", 18, "normal"))
def start_message():
start_menu1.write("Welcome to SNAKE!", align="center", font=("Courier", 22, "normal"))
start_menu2.write("use \"W\",\"S\",\"A\",\"D\" to control the snake", align="center", font=("Courier", 15, "normal"))
def delay_reset():
if input == "1":
delay = 0.1
else:
delay = 0.08
def time_decrease():
global delay
if input == "1":
delay *= 0.98
else:
delay *= 0.96
#function ends here
#user input
input = wn.textinput("Selecting game level", "Please select the game level. Enter \"1\" for easy/Enter \"2\" for hard" )
while input != "1" and input != "2":
input = wn.textinput("Inputting Error", "The input was illegal. Please try again: Enter \"1\" for easy/Enter \"2\" for hard")
delay_reset()
# keyboard bindings
wn.listen()
wn.onkeypress(up, "w")
wn.onkeypress(down, "s")
wn.onkeypress(left, "a")
wn.onkeypress(right, "d")
# Main game loop
while True:
wn.update()
start_menu1.clear()
start_menu2.clear()
if head.direction == "stop":
start_message()
#check collision with boarder
if head.xcor() > 290 or head.xcor() < -290 or head.ycor() > 290 or head.ycor() < -290:
dead_message()
time.sleep(2)
head.goto(0,0)
head.direction = "stop"
food.goto(0,100)
delay_reset()
for i in segments:
i.goto(1000,1000) #deleting all the body segments
segments.clear()
score = 0
score_print()
#check collision with body
for i in segments:
if i.distance(head) < 20 :
dead_message()
time.sleep(2)
head.goto(0,0)
head.direction = "stop"
food.goto(0,100)
delay_reset()
for i in segments:
i.goto(1000,1000)
segments.clear()
score = 0
score_print()
if head.distance(food) < 20:
#move food
x = random.randint(-280, 280)
y = random.randint(-280, 270)
food.goto(x,y)
score += 10
time_decrease()
if score > high_score:
high_score = score
score_print()
#add new body segment
new_seg = turtle.Turtle()
new_seg.speed(0)
new_seg.shape("square")
new_seg.color("grey")
new_seg.penup()
segments.append(new_seg)
#move body with head
for i in range(len(segments)-1, 0, -1):
segments[i].goto(segments[i-1].xcor(), segments[i-1].ycor())
if (len(segments) > 0):
segments[0].goto(head.xcor(), head.ycor())
move()
time.sleep(delay)
wn.mainloop()