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mgr.spawner.js
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var memMgr = require("mgr.memory");
var utilSrc = require("util.sources");
const { getConstructionSites } = require("./mgr.memory");
var spawnMgr = {
/*
move =50
work =100
carry = 50
attack = 80
ranged attack = 150
heal = 250
claim = 600
tough = 10
*/
energyCollection: function (room) {
if (room.controller.my) {
var roomName = room.name;
var energy = room.energyAvailable;
if (energy > 200) {
//Source Farmers
//Check that every source has the max number of SF
var sources = room.find(FIND_SOURCES);
for (var i in sources) {
var source = sources[i];
//count open tiles for each source
let maxSF = utilSrc.countEmptyTiles(room, source);
//console.log(maxSF);
//find number of sourceFarmers on team
var role = "sourceFarmer_" + i;
var sourceFarmers = memMgr.getNumCreeps(room, role);
//console.log(sourceFarmers);
if (sourceFarmers < maxSF) {
body = [WORK, CARRY, MOVE];//200
this.spawnCreep("sourceFarmer", i, room, 0, body);
}
}
//Storage Link Managers
//Find number of storage link maangers on team 0
var storageLinkMgrs0 = memMgr.getNumCreeps(room, "storageLinkMgr_0")
//console.log(storageLinkMgrs0);
//Find number of links in room
var numOfLinks = Memory[roomName].links.total;
//console.log(numOfLinks)
//check if links exist, if a Storage Link Manager exists, and if a storage Link exists memory
if (numOfLinks > 1
&& storageLinkMgrs0 < 1
&& Memory[roomName].links.storageLink != -1) {//link fillers
body = [WORK, CARRY, MOVE];//200
this.spawnCreep("storageLinkMgr", 0, room, 0, body);
}
} else if (energy > 250) {//Storage Link Mangers
}
/*
//harvesters deprecated and replaced with source Farmers
if (harvesters0 + harvesters1 < 0) {//Harvesters
var harvesters0 = memMgr.getNumCreeps(room, "harvester_0")
var harvesters1 = memMgr.getNumCreeps(room, "harvester_1")
//console.log(harvesters1 + " " + harvesters0)
body = [WORK, CARRY, CARRY, CARRY, CARRY, CARRY, MOVE];//400
if (harvesters1 && harvesters1 < 0) {//1
this.spawnCreep("harvester", 1, room, 0);
} else {//0
if (Memory[roomName].storage.containers[0]) {
this.spawnCreep("harvester", 0, room, 0);
} else {
this.spawnCreep("harvester", 0, room, 0);
}
}
}*/
} else {
//should not happen
console.log(roomName + " accidently sent to spawner")
}
}
,
defense: function (room) {
var roomName = room.name;
var energy = room.energyAvailable;
if (energy >= 300) {
//make sure Tower Memory is up to date
memMgr.updateTowerMem(room);
//see if room has towers
var towers = memMgr.getTowers(room);
//console.log("Towers: " + towers.length);
if (towers.length > 0) {
//Find the number of towerGuards
var towerGuards = memMgr.getNumCreeps(room, "towerGuard_0");
//console.log(towerGuards)
//if room has towers, and no tower guard for each tower
if (towerGuards < towers.length) {
body = [WORK, CARRY, MOVE, TOUGH, TOUGH, ATTACK];//300
this.spawnCreep("towerGuard", 0, room, 0, body);
}
}
}
}
,
industry: function (room) {
var roomName = room.name;
var energy = room.energyAvailable;
if (energy >= 200) {
memMgr.updateConstructionMem(room);
var constructionSites = memMgr.getConstructionSites(room);
//console.log(roomName + " " + constructionSites.length)
if (constructionSites.length > 0) {
//console.log(roomName + " " + constructionSites)
var builders0 = memMgr.getNumCreeps(room, "builder_0")
if (builders0 < 2) {
console.log(roomName + " builders" + builders0)
body = [WORK, CARRY, MOVE];//300
this.spawnCreep("builder", 0, room, 0, body);
}
}
}
if (energy >= 200) {
//Fillers
var fillers0 = memMgr.getNumCreeps(room, "filler_0");
var fillers1 = memMgr.getNumCreeps(room, "filler_1");
//console.log(fillers0 + " " + fillers1)
//check if fillers are needed
var storage = null;
if (Memory[roomName].storage.storages[0]) {
storage = Game.getObjectById(Memory[roomName].storage.storages[0].id).store.getUsedCapacity(RESOURCE_ENERGY);
}
if (storage) {
if (storage > 500 && fillers0 < 2) {//fillers
body = [WORK, CARRY, MOVE];//200
this.spawnCreep("filler", 0, room, 0, body);
}
if (storage > 50000 && fillers0 < 4 && energy < 7000) {
body = [CARRY, CARRY, CARRY, MOVE, MOVE]//250
this.spawnCreep("filler", 0, room, 0, body);
}
}
//Upgraders
var upgraders0 = memMgr.getNumCreeps(room, "upgrader_0")
var linkUpgraders0 = memMgr.getNumCreeps(room, "linkUpgrader_0")
//console.log(upgraders0 + " " + linkUpgraders0);
//console.log(room.controller.ticksToDowngrade)
//console.log(room.controller.level)
if (room.controller.level < 8 || room.controller.ticksToDowngrade < 1000) {
if (room.energyAvailable > 350 && upgraders0 + linkUpgraders0 < 7) {
body = [WORK, WORK, CARRY, CARRY, MOVE];//250
this.spawnCreep("upgrader", 0, room, 0, body)//0
}
if ((upgraders0 + linkUpgraders0 < 3)) {
body = [WORK, CARRY, CARRY, MOVE];//250
this.spawnCreep("upgrader", 0, room, 0, body)//0
}
}
var numOfLinks = Memory[roomName].links.total;
if ((numOfLinks > 0 || linkUpgraders0 && linkUpgraders0 < 6)) {//Upgraders
//19
}
}
var miners0 = memMgr.getNumCreeps(room, "miner_0")
//console.log(miners0)
if (energy >= 450) {
}
var builders0 = memMgr.getNumCreeps(room, "builder_0")
var builders1 = memMgr.getNumCreeps(room, "builder_1")
//console.log(builders0 + " " + builders1);
var repairers0 = memMgr.getNumCreeps(room, "repairer_0");
var repairers1 = memMgr.getNumCreeps(room, "repairer_1");
//console.log("repairers " + repairers0 + " " + repairers1);
if (miners0 < 1 && Memory[roomName].terminal.extractor) {//Miners
body = [WORK, WORK, WORK, CARRY, CARRY, MOVE];//450
this.spawnCreep("miner", 0, room, 0, body);//0
//20
} else if (builders1 < 1) {
body = [WORK, WORK, CARRY, MOVE];//300
this.spawnCreep("builder", 1, room, 0, body);
//21
} else if (builders0 < 0) {
body = [WORK, CARRY, CARRY, MOVE];//250
this.spawnCreep("builder", 0, room, 0, body);
//22
} else if (repairers1 < 1) {//repairers 1
body = [WORK, WORK, CARRY, CARRY, MOVE];//350
this.spawnCreep("repairer", 1, room, 0, body)
//25
} else if (repairers0 < 1) {
body = [WORK, CARRY, CARRY, MOVE];//250
this.spawnCreep("repairer", 0, room, 0, body);
}
}
,
expansion: function (room) {
var roomName = room.name;
var settlers0 = memMgr.getNumCreeps(null, "settler_0")
//console.log(settlers0)
var importers0 = memMgr.getNumCreeps(null, "importer_0")
//console.log(importers0)
//console.log(Object.keys(Game.flags).length)
var flags = Object.keys(Game.flags).length;
if (flags > 0 && settlers0 < 1 && room.energyAvailable > 2000) {//Settlers
body = [MOVE, MOVE, MOVE, CLAIM, CARRY, WORK];//900
this.spawnCreep("settler", 0, room, 0, body)
} else if (importers0 < 0) {//Importers
body = [MOVE, MOVE, MOVE, CARRY, WORK];//900
this.spawnCreep("importer", 0, room, 0, body)
}
}
, spawnCreep: function (role, team, room, spawnNum, body) {
let newName = role + Game.time;
var roomName = room.name
//console.log(roomName);
var spawn = Game.getObjectById(Memory[roomName].spawns[spawnNum].id)
//let body = [WORK, CARRY, MOVE];
var status = spawn.spawnCreep(body, newName, { memory: { role: role, team: team } })
switch (status) {
case 0:
console.log('Spawned new ' + role + team + " " + newName + " in " + roomName);
break;
case -4:
console.log("Spawning...")
break;
case -6:
//not enough energy
break;
default:
console.log("spawning error " + status + " for " + role)
};
}
};
module.exports = spawnMgr;