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imgp.h
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/* public domain Simple, Minimalistic, Image processing library
* ©2018-2020 Yuichiro Nakada
*
* Basic usage:
* imgp_gray(pixels, w, h, w, gray, w); // 24bit -> 8bit
* imgp_dilate(gray, w, h, dilated); // only 8bit
* imgp_absdiff(gray, dilated, w, h, diff); // only 8bit
* imgp_reverse(diff, w, h, contour); // only 8bit
*
* uint8_t ahash[AHASH_SIZE*AHASH_SIZE/8];
* imgp_ahash(gray, w, h, ahash); // only 8bit
*
* imgp_filter(in, w, h, out, kernel, kernel_size, divisor, offset); // only 24bit
* imgp_color_quant(pixels, w, h, color); // only 24bit
* imgp_cq24to15(pixels, w, h, 3, pixels, 1);
* */
void imgp_gray(uint8_t *s, int sx, int sy, int stride, uint8_t *p, int gstride)
{
for (int y=0; y<sy; y++) {
for (int x=0; x<sx; x++) {
p[x] = 0.3 * s[x*3+0] + 0.59 * s[x*3+1] + 0.11*s[x*3+2];
}
s += stride*3;
p += gstride;
}
}
#if 1
/*void imgp_dilate(uint8_t *s, int w, int h, uint8_t *p)
{
for (int y=1; y<h-1; y++) {
for (int x=1; x<w-1; x++) {
uint8_t uc = s[ (y+0)*w + (x+0) ]; // centre
uint8_t ua = s[ (y-1)*w + (x+0) ]; // above
uint8_t ub = s[ (y+1)*w + (x+0) ]; // below
uint8_t ul = s[ (y+0)*w + (x-1) ]; // left
uint8_t ur = s[ (y+0)*w + (x+1) ]; // right
uint8_t ux = 0;
if (uc > ux) ux = uc;
if (ua > ux) ux = ua;
if (ub > ux) ux = ub;
if (ul > ux) ux = ul;
if (ur > ux) ux = ur;
p[ y*w + x ] = ux;
}
}
}*/
void imgp_dilate(uint8_t *s, int w, int h, int bpp, uint8_t *p)
{
for (int y=1; y<h-1; y++) {
for (int x=1; x<w-1; x++) {
for (int b=0; b<bpp; b++) {
uint8_t uc = s[ ((y+0)*w + (x+0))*bpp+b ]; // centre
uint8_t ua = s[ ((y-1)*w + (x+0))*bpp+b ]; // above
uint8_t ub = s[ ((y+1)*w + (x+0))*bpp+b ]; // below
uint8_t ul = s[ ((y+0)*w + (x-1))*bpp+b ]; // left
uint8_t ur = s[ ((y+0)*w + (x+1))*bpp+b ]; // right
uint8_t ux = 0;
if (uc > ux) ux = uc;
if (ua > ux) ux = ua;
if (ub > ux) ux = ub;
if (ul > ux) ux = ul;
if (ur > ux) ux = ur;
p[ (y*w + x)*bpp+b ] = ux;
}
}
}
}
#else
void imgp_dilate(uint8_t *s, int w, int h, int k, uint8_t *p)
{
int size = k;//5;
uint8_t max, clrValue;
int radius = size / 2;
int ir, jr;
/*uint8_t m = {
{0,0,1,0,0},
{0,1,1,1,0},
{1,1,1,1,1},
{0,1,1,1,0},
{0,0,1,0,0}
};*/
// Loop for Columns.
for (int colm = radius; colm < h - radius; colm++) {
// Initialise pointers to at row start.
uint8_t *ptr = s + (colm * w);
uint8_t *dstPtr = p + (colm * w);
// Loop for Row item.
for (int row = radius; row < w - radius; row++) {
max = 0;
clrValue = 0;
// Loops for element array.
for (int eleColm = 0; eleColm < 5; eleColm++) {
ir = eleColm - radius;
uint8_t *tempPtr = s + ((colm + ir) * w);
for (int eleRow = 0; eleRow < 5; eleRow++) {
jr = eleRow - radius;
// Get neightbour element color value.
clrValue = (tempPtr[row * 3 + jr] + tempPtr[row * 3 + jr + 1] + tempPtr[row * 3 + jr + 2]) / 3;
if (max < clrValue) {
/*if (m[eleColm + eleRow*5] != 0)*/ max = clrValue;
}
}
}
dstPtr[0] = dstPtr[1] = dstPtr[2] = max;
ptr += 3;
dstPtr += 3;
}
}
}
#endif
void imgp_absdiff(uint8_t *s, uint8_t *s2, int w, int h, uint8_t *p)
{
for (int n=0; n<w*h; n++) {
*p++ = abs(*s++ - *s2++);
}
}
void imgp_reverse(uint8_t *s, int w, int h, uint8_t *p)
{
for (int n=0; n<w*h; n++) {
*p++ = 255 - *s++;
}
}
#ifdef STBIR_INCLUDE_STB_IMAGE_RESIZE_H
#define AHASH_SIZE 16
void imgp_ahash(uint8_t *s, int w, int h, uint8_t *ahash)
{
uint8_t resize[AHASH_SIZE*AHASH_SIZE];
stbir_resize_uint8(s, w, h, 0, resize, AHASH_SIZE, AHASH_SIZE, 0, 1);
double avg = 0;
for (int i=0; i<AHASH_SIZE*AHASH_SIZE; i++) {
avg += resize[i];
}
avg /= AHASH_SIZE*AHASH_SIZE;
//printf("avg: %f\n", avg);
for (int i=0; i<AHASH_SIZE*AHASH_SIZE; i++) {
ahash[i/8] <<= 1;
if (avg <= (double)resize[i]) ahash[i/8] |= 1;
else ahash[i/8] &= ~1;
}
/*for (int i=0; i<AHASH_SIZE*AHASH_SIZE/8; i++) {
printf("%02x", ahash[i]);
}
printf("\n");*/
}
#endif
/*double magic_kernel[4*4] = {
1/64.0, 3/64.0, 3/64.0, 1/64.0,
3/64.0, 9/64.0, 9/64.0, 3/64.0,
3/64.0, 9/64.0, 9/64.0, 3/64.0,
1/64.0, 3/64.0, 3/64.0, 1/64.0,
};*/
void imgp_filter(uint8_t *im, int w, int h, uint8_t *o, double *K, int Ks, double divisor, double offset)
{
unsigned int ix, iy, x, y;
int kx, ky;
double r, g, b, p;
for (ix=0; ix<w; ix++) {
for (iy=0; iy<h; iy++) {
r = g = b = 0.0;
for (kx=-Ks; kx<=Ks; kx++) {
for (ky=-Ks; ky<=Ks; ky++) {
x = ix+kx;
y = iy+ky;
p = ((x<0) || (x>=w) || (y<0) || (y>=h)) ? 0 : im[(ix+kx + (iy+ky)*w)*3];
r += (K[(kx+Ks) + (ky+Ks)*(2*Ks+1)]/divisor) * p + offset;
p = ((x<0) || (x>=w) || (y<0) || (y>=h)) ? 0 : im[(ix+kx + (iy+ky)*w)*3 +1];
g += (K[(kx+Ks) + (ky+Ks)*(2*Ks+1)]/divisor) * p + offset;
p = ((x<0) || (x>=w) || (y<0) || (y>=h)) ? 0 : im[(ix+kx + (iy+ky)*w)*3 +2];
b += (K[(kx+Ks) + (ky+Ks)*(2*Ks+1)]/divisor) * p + offset;
}
}
r = (r>255.0) ? 255.0 : ((r<0.0) ? 0.0 : r);
g = (g>255.0) ? 255.0 : ((g<0.0) ? 0.0 : g);
b = (b>255.0) ? 255.0 : ((b<0.0) ? 0.0 : b);
o[(ix + iy*w)*3] = r;
o[(ix + iy*w)*3 +1] = g;
o[(ix + iy*w)*3 +2] = b;
}
}
}
// https://www.petitmonte.com/math_algorithm/subtractive_color.html
// https://github.com/kornelski/mediancut-posterizer/blob/master/posterize.c
// https://rosettacode.org/wiki/Color_quantization/C
typedef struct oct_node_t oct_node_t, *oct_node;
struct oct_node_t {
/* sum of all colors represented by this node. 64 bit in case of HUGE image */
uint64_t r, g, b;
int count, heap_idx;
oct_node kids[8], parent;
unsigned char n_kids, kid_idx, flags, depth;
};
typedef struct {
int alloc, n;
oct_node* buf;
} node_heap;
/* cmp function that decides the ordering in the heap. This is how we determine
which octree node to fold next, the heart of the algorithm. */
int cmp_node(oct_node a, oct_node b)
{
if (a->n_kids < b->n_kids) return -1;
if (a->n_kids > b->n_kids) return 1;
int ac = a->count * (1 + a->kid_idx) >> a->depth;
int bc = b->count * (1 + b->kid_idx) >> b->depth;
return ac < bc ? -1 : ac > bc;
}
void down_heap(node_heap *h, oct_node p)
{
int n = p->heap_idx, m;
while (1) {
m = n * 2;
if (m >= h->n) break;
if (m + 1 < h->n && cmp_node(h->buf[m], h->buf[m + 1]) > 0) m++;
if (cmp_node(p, h->buf[m]) <= 0) break;
h->buf[n] = h->buf[m];
h->buf[n]->heap_idx = n;
n = m;
}
h->buf[n] = p;
p->heap_idx = n;
}
void up_heap(node_heap *h, oct_node p)
{
int n = p->heap_idx;
oct_node prev;
while (n>1) {
prev = h->buf[n / 2];
if (cmp_node(p, prev) >= 0) break;
h->buf[n] = prev;
prev->heap_idx = n;
n /= 2;
}
h->buf[n] = p;
p->heap_idx = n;
}
#define ON_INHEAP 1
void heap_add(node_heap *h, oct_node p)
{
if ((p->flags & ON_INHEAP)) {
down_heap(h, p);
up_heap(h, p);
return;
}
p->flags |= ON_INHEAP;
if (!h->n) h->n = 1;
if (h->n >= h->alloc) {
while (h->n >= h->alloc) h->alloc += 1024;
h->buf = realloc(h->buf, sizeof(oct_node) * h->alloc);
}
p->heap_idx = h->n;
h->buf[h->n++] = p;
up_heap(h, p);
}
oct_node pop_heap(node_heap *h)
{
if (h->n <= 1) return 0;
oct_node ret = h->buf[1];
h->buf[1] = h->buf[--h->n];
h->buf[h->n] = 0;
h->buf[1]->heap_idx = 1;
down_heap(h, h->buf[1]);
return ret;
}
static oct_node oct_pool = 0;
oct_node node_new(unsigned char idx, unsigned char depth, oct_node p)
{
static int len = 0;
if (len <= 1) {
oct_node p = calloc(sizeof(oct_node_t), 2048);
p->parent = oct_pool;
oct_pool = p;
len = 2047;
}
oct_node x = oct_pool + len--;
x->kid_idx = idx;
x->depth = depth;
x->parent = p;
if (p) p->n_kids++;
return x;
}
void node_free()
{
oct_node p;
while (oct_pool) {
p = oct_pool->parent;
free(oct_pool);
oct_pool = p;
}
}
/* adding a color triple to octree */
#define OCT_DEPTH 8
/* 8: number of significant bits used for tree. It's probably good enough
for most images to use a value of 5. This affects how many nodes eventually
end up in the tree and heap, thus smaller values helps with both speed
and memory. */
oct_node node_insert(oct_node root, unsigned char *pix)
{
unsigned char i, bit, depth = 0;
for (bit = 1 << 7; ++depth < OCT_DEPTH; bit >>= 1) {
i = !!(pix[1] & bit) * 4 + !!(pix[0] & bit) * 2 + !!(pix[2] & bit);
if (!root->kids[i]) {
root->kids[i] = node_new(i, depth, root);
}
root = root->kids[i];
}
root->r += pix[0];
root->g += pix[1];
root->b += pix[2];
root->count++;
return root;
}
/* remove a node in octree and add its count and colors to parent node. */
oct_node node_fold(oct_node p)
{
if (p->n_kids) abort();
oct_node q = p->parent;
q->count += p->count;
q->r += p->r;
q->g += p->g;
q->b += p->b;
q->n_kids --;
q->kids[p->kid_idx] = 0;
return q;
}
/* traverse the octree just like construction, but this time we replace the pixel
color with color stored in the tree node */
void color_replace(oct_node root, unsigned char *pix)
{
unsigned char i, bit;
for (bit = 1 << 7; bit; bit >>= 1) {
i = !!(pix[1] & bit) * 4 + !!(pix[0] & bit) * 2 + !!(pix[2] & bit);
if (!root->kids[i]) break;
root = root->kids[i];
}
pix[0] = root->r;
pix[1] = root->g;
pix[2] = root->b;
}
/* Building an octree and keep leaf nodes in a bin heap. Afterwards remove first node
in heap and fold it into its parent node (which may now be added to heap), until heap
contains required number of colors. */
void imgp_color_quant(unsigned char *im, int w, int h, int n_colors)
{
int i;
unsigned char *pix = im;
node_heap heap = { 0, 0, 0 };
oct_node root = node_new(0, 0, 0);
for (i=0; i < w * h; i++, pix += 3) {
heap_add(&heap, node_insert(root, pix));
}
while (heap.n > n_colors + 1) {
heap_add(&heap, node_fold(pop_heap(&heap)));
}
/*for (i=1; i < heap.n; i++) {
oct_node got = heap.buf[i];
double c = got->count;
got->r = got->r / c + .5;
got->g = got->g / c + .5;
got->b = got->b / c + .5;
printf("%2d | %3lu %3lu %3lu (%d pixels)\n",
i, got->r, got->g, got->b, got->count);
}*/
for (i=0, pix = im; i < w * h; i++, pix += 3) {
color_replace(root, pix);
}
node_free();
free(heap.buf);
}
// 24bit -> 15bit
uint8_t rndunit_24to15(uint8_t u, int dither)
{
uint8_t unit = (u & 0b11111000)>>3;
uint8_t weight = (u & 0b00000111);
if (dither && (weight - (rand() % 7) >=0) && (unit < 31)) {
unit++;
}
return unit<<3;
}
void imgp_cq24to15(uint8_t *s, int w, int h, int bps, uint8_t *p, int dither)
{
for (int n=0; n<w*h*bps; n++) {
*p++ = rndunit_24to15(*s++, dither);
}
}