This repository was archived by the owner on Mar 6, 2023. It is now read-only.
Release v0.2.0
Features
- Now checks for collisions when players click and drag their tokens across a Hey, Wait! tile and triggers accordingly
- Potential performance improvements by now relying on Foundry's
Ray
functionality - Performance monitoring for tile checking
- Partial tile squares (tiles that take up 0.5 or 0.25 of grid spaces) are now supported