Skip to content

Commit

Permalink
docs: Update changelog
Browse files Browse the repository at this point in the history
  • Loading branch information
AntonioND committed Mar 30, 2024
1 parent 3f3e266 commit 7dda3ab
Showing 1 changed file with 26 additions and 0 deletions.
26 changes: 26 additions & 0 deletions changelog.rst
Original file line number Diff line number Diff line change
@@ -1,6 +1,32 @@
Changelog
=========

Version 0.12.0 (2024-03-30)
---------------------------

- Deprecate ``NE_ShadingEnable()``. The name was misleading. All examples that
use it have stopped calling it.
- For sprites, add a way to specify texture coordinates inside the material to
use a small part of the texture instead of the whole texture:
``NE_SpriteSetMaterialCanvas()``. This is now used in the sprites example.
- Stop using global variables in most examples. Instead, the rendering functions
get values through the arguments of ``NE_ProcessArg()`` and
``NE_ProcessDualArg()``.
- Don't expect palette objects when loading GRF files if the file doesn't
contain a palette.
- Allow loading BMFont fonts from RAM, not just nitroFS. Add an example of
using rich text fonts from RAM.
- Added a function to reset the rich text font system. Also add a function to
return the size that a specific text string would have if drawn.
- Add shadow volume example.
- Build some functions that do lots of multiplications as ARM to increase
performance.
- Fix compilation with devkitARM.
- Fix linker invocation for C++ with BlocksDS.
- Update libDSF to version 0.1.2, with some speed improvements.
- Relicensed libDSF under "Zlib OR MIT" to simplify licensing with Nitro Engine.
- Some minor documentation improvements.

Version 0.11.0 (2024-03-02)
---------------------------

Expand Down

0 comments on commit 7dda3ab

Please sign in to comment.