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Version 0.10.0

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@AntonioND AntonioND released this 28 Jan 02:37
· 84 commits to master since this release
  • Create variants of NE_Process() and NE_ProcessDual() that can pass an
    argument to the screen draw callbacks.

  • Add function to load textures in GRF format (BlocksDS only).

  • Add functions to load compressed textures (Texel 4x4 format).

  • Add examples to load assets from the filesystem, both in binary and GRF
    function.

  • Cleanup code style: Use stdint types, turn some functions static inline...

  • Remove unneeded call to DC_FlushAll().

  • obj2dl: Improve error message. Fix vertical coordinates being flipped.

  • img2ds: Deprecate it except for generating DEPTHBMP binaries.

  • The makefile for BlocksDS now installs the tools to /opt/blockds/external,
    not only the library and headers.

  • Migrate all examples to using grit instead of img2ds.