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Preview 1.82.15 Release #676
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100% reviewed source file: 'en_US.json' on 'ja_JP'.
100% reviewed source file: 'en_US.json' on 'vi_VN'.
Sometimes the user have other audio packages installed on game, which will be stored into persistent folder instead.
+ Also make it to create the Hash instance based on its generic type
not more debloat please
100% reviewed source file: 'en_US.json' on 'zh_CN'.
100% reviewed source file: 'en_US.json' on 'ja_JP'.
100% reviewed source file: 'en_US.json' on 'vi_VN'.
100% reviewed source file: 'en_US.json' on 'id_ID'.
Also remove all hashing method dependency from Hi3Helper.EncTool
100% reviewed source file: 'en_US.json' on 'es_419'.
tryfix aot builds failing due to outdated ilcompiler package
Forcing build to not fallback a version, which will fail itself
+ Update Rust compiler for csharp_bindings to rustc 1.84.0 (9fc6b4312 2025-01-07) (Stable) + Remove dependency to MSVCRT library (Manual VC++ 2019/2022 Redist installation should no longer be needed) + Update libwebp libraries to: https://github.com/webmproject/libwebp/tree/f8f241071001e1a3807f34a26a03a742ea843458 + Favor size build + Recompile using MSVC 2022 (19.43.34618)
+ As per changes from 1.4 -> 1.5, the GI has been set to low for Low preset
+ Use indentation on serializing the JSON
100% reviewed source file: 'en_US.json' on 'id_ID'.
GamePresetProperty.GetGameProcessWithActiveWindow -> ProcessChecker.TryGetProcessIdWithActiveWindow
@CollapseLauncher/core-maintainers besides the codeQA mentioned above, is there any other blocking for this staging? |
+ Tho, this won't fix an issue where process priority can't get set due to Anti-cheat's process protection
My last commit has been pushed. Nothing from me so far |
It's not reproducible anymore on my end for #672. We can push it as another feature for both stable and preview in 1.82.16 for #671, since this 1.82.15 is only for preview due to changes on CodeQA and backend |
IMO, we should keep #672 open until next cache update feature compatible game patch (HSR or other); I've had this issue come up too but since I've cleaned the files, I can't validate if a working fix has been implemented. |
Noted, please proceed after Qodana is taken care of aV_2luV1txM2WoU6.mp4 |
neon hated it so much he tried to purged it :)
100% reviewed source file: 'en_US.json' on 'es_419'.
Qodana for .NETIt seems all right 👌 No new problems were found according to the checks applied ☁️ View the detailed Qodana report Contact Qodana teamContact us at [email protected]
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100% reviewed source file: 'en_US.json' on 'ja_JP'.
Such wow, more CodeQA
|
ISTG.... PLEASE MAKE IT THE LAST :pepehands:
Suspect IssuesThis pull request was deployed and Sentry observed the following issues:
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NOTE:
THIS RELEASE WILL BE STAGED.
STABLE WILL GET IT SOONER OR LATER, BUT NOT NOW WRYYYYYYYYYYYYYYYYYYYYYYYY
What's changed? - 1.82.15
Hash
extension for hashingFileStream
,string
,Span<T>
andFileInfo
with both synchronous and asynchronous version of the methods. The methods uses generic type of any member ofHashAlgorithm
(Such as:MD5
,SHA*
,HMACSHA*
, etc.) andNonCryptographicHashAlgorithm
(Such as:Crc32
,XxHash*
, etc.) to specify which kind of hash to be used, by @neon-nyanInternalAppJSONContext
members into its ownJsonContext
, by @neon-nyancsharp_bindings
to rustc 1.84.0 (9fc6b4312 2025-01-07) (Stable)MSVCRT
library (Manual VC++ 2019/2022 Redist installation should no longer be needed) and fully utilizeUCRT
as its runtime library.csharp_bindings
to use full LTO.Process
to directly use Win32 APIs onProcessChecker
, by @neon-nyanHigh-Precision Character Animation
option from Checkbox to ComboBox and add two other options:Dynamic
andGlobal
, by @neon-nyanTemplates
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