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Update README.md
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EugeneDudavkin authored Aug 18, 2021
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Showing 1 changed file with 10 additions and 2 deletions.
12 changes: 10 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,7 @@ def cameras_specials_menu(self, contxt):
```

![Active_Camera_menu](https://user-images.githubusercontent.com/87300864/129523178-0064caf0-fcb9-4e57-96e4-1cba47f61dfd.png)
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## Collection_Visibility.py
quick switching between objects type visibility in the collection.
Expand All @@ -24,6 +25,7 @@ Also if you want it to be like this
![Collection_Visibility_2](https://user-images.githubusercontent.com/87300864/129524273-9ce53e89-e6ba-440d-bfa6-673f4ef597fc.png)

just rename `OUTLINER_MT_collection_visibility` to `OUTLINER_MT_collection` at the bottom in the script file.
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## Inactive_Shading_v_1_0_8.py
Makes all unselected (inactive) objects display as wire or bounds,
Expand All @@ -32,6 +34,7 @@ with posibility add selected active collection to ignore list as many as you nee

![IS_1_0_8](https://user-images.githubusercontent.com/87300864/129542905-4467f689-2404-4832-b70e-6ce52a89ae84.png)
![1_0_8](https://user-images.githubusercontent.com/87300864/129542523-58ae3b39-e62c-462d-9034-4bfe18bd99b2.png)
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## Lock_unlock.py
simple addon that adds operator to lock selected and unlock all (Freeze/Unfreeze 3ds Max like).
Expand All @@ -41,6 +44,7 @@ For those who do not want extra actions in Outliner.
just add any key in Keymaps for this operator `objects.lock_unlock` and choose action

![lock-unlock](https://user-images.githubusercontent.com/87300864/129525373-90708996-2242-4b6f-8768-c16efef1cd79.png)
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## Outliner_Menu_Entries.py
new entries for Outliner context for Objects and for Collections selected.
Expand All @@ -58,18 +62,21 @@ For collections (possibile with new ‘selected_ids’ feature):
1. Select Objects - for multiple selected collections
2. Duplicate Collections - for multiple selected collections (thanks for people from blender.stackexchange)
3. Duplicate Linked - for multiple selected collections
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## Precision_Scaler.py
Simple addon to scale object. Starting length and final length between two points, and then scale to match values.

![Precision_Scaler_0 0 1](https://user-images.githubusercontent.com/87300864/129952512-b86d7f00-0aae-459f-85e8-caa26c42b98e.png)

https://user-images.githubusercontent.com/87300864/129952496-38d0469b-2a67-441b-be82-a6e0c4805c34.mp4
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## Switch_Active_Collection_0_1_1.py
Make active Collection where selected active object located

![SAC_0 1 1](https://user-images.githubusercontent.com/87300864/129539505-6ce278b3-5224-4fbe-8051-9086a7c5eaa4.png)
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## UV_map_list_tools.py
addon with options to moving UV up and down in the list and sorting.
Expand All @@ -80,5 +87,6 @@ also there is Batch tools for UV,

you can get this addon menus here https://blenderartists.org/t/select-sync-uv-channel-layer-between-multiple-objects/1314529/5

![1](https://user-images.githubusercontent.com/87300864/129541521-0ae5a313-b1b5-4b2e-9802-4602cc75f77a.png)
![2](https://user-images.githubusercontent.com/87300864/129541527-448cf1ac-17fc-4409-8f90-21400f7c79d9.png)
![1_1](https://user-images.githubusercontent.com/87300864/129954345-dfcb9034-fa6b-43da-90a1-254a0f6c749e.png)
![2_2](https://user-images.githubusercontent.com/87300864/129954366-a4a89b6b-1b15-4bf8-b20b-dd52506ed41a.png)
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