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# Contributing | ||
Welcome to the Contributing Guide! | ||
You can contribute to the Funkin' repository by opening issues or pull requests. This guide will cover best practices for each type of contribution. | ||
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# Part 1: Etiquette | ||
- Be respectful to one another. We're here to help each other out! | ||
- Keep your titles clear and concise. Do not type the whole description into the title. | ||
- Do not spam by creating unnecessary issues and pull requests. | ||
- Use common sense! | ||
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# Part 2: Issues | ||
Issues serve many purposes, from reporting bugs to suggesting new features. | ||
This section provides guidelines to follow when [opening an issue](https://github.com/FunkinCrew/Funkin/issues). | ||
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## Requirements | ||
Make sure you're playing: | ||
- the latest version of the game (currently v0.5.3) | ||
- without any mods | ||
- on [Newgrounds](https://www.newgrounds.com/portal/view/770371) or downloaded from [itch.io](https://ninja-muffin24.itch.io/funkin) | ||
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## Rejected Features | ||
If you want to **suggest a feature**, make sure it hasn't already been rejected. | ||
Here's a list of commonly suggested features and the reasons why they won't be added: | ||
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| Feature | Reason | | ||
| ------- | ------- | | ||
| Combo Break + Accuracy Displays | https://github.com/FunkinCrew/Funkin/pull/2681#issuecomment-2156308982 | | ||
| Toggleable Ghost Tapping | https://github.com/FunkinCrew/Funkin/pull/2564#issuecomment-2119701802 | | ||
| Perfectly Centered Strumlines | _same as above^_ | | ||
| Losing Icons for DD and Parents | https://github.com/FunkinCrew/Funkin/issues/3048#issuecomment-2243491536 | | ||
| Playable GF / Speaker BF / Speaker Pico | https://github.com/FunkinCrew/Funkin/issues/2953#issuecomment-2216985230 | | ||
| Adjusted Difficulty Ratings | https://github.com/FunkinCrew/Funkin/issues/2781#issuecomment-2172053144 | | ||
| Countdown after Unpausing | https://github.com/FunkinCrew/Funkin/issues/2721#issuecomment-2159330106 | | ||
| Importing Charts from Psych Engine (and other mod content) | https://github.com/FunkinCrew/Funkin/issues/2586#issuecomment-2125733327 | | ||
| Backwards Compatibility for Modding | https://github.com/FunkinCrew/Funkin/issues/3949#issuecomment-2608391329 | | ||
| Lua Support | https://github.com/FunkinCrew/Funkin/issues/2643#issuecomment-2143718093 | | ||
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## Issue Types | ||
Choose the issue template that best suits your needs! | ||
Here's what each template is designed for: | ||
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### Bug Report ([view list](https://github.com/FunkinCrew/Funkin/issues?q=is%3Aissue%20state%3Aopen%20label%3A%22type%3A%20minor%20bug%22)) | ||
For minor bugs and general issues with the game. Choose this one if none of the others fit your needs. | ||
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### Crash Report ([view list](https://github.com/FunkinCrew/Funkin/issues?q=is%3Aissue%20state%3Aopen%20label%3A%22type%3A%20major%20bug%22)) | ||
For crashes and freezes like the [Null Object Reference](https://github.com/FunkinCrew/Funkin/issues/2209) problem from v0.3.0. | ||
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### Charting Issue ([view list](https://github.com/FunkinCrew/Funkin/issues?q=is%3Aissue%20state%3Aopen%20label%3A%22type%3A%20charting%20issue%22)) | ||
For misplaced notes, wonky camera movements, broken song events, and everything related to the game's charts. | ||
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### Enhancement ([view list](https://github.com/FunkinCrew/Funkin/issues?q=is%3Aissue%20state%3Aopen%20label%3A%22type%3A%20enhancement%22)) | ||
For suggestions to add new features or improve existing ones. We'd love to hear your ideas! | ||
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### Compiling Help (only after reading the [Troubleshooting Guide](https://github.com/FunkinCrew/Funkin/blob/main/docs/TROUBLESHOOTING.md)) | ||
For issues with compiling the game. Legacy versions (before v0.3.0) are not supported. | ||
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> [!TIP] | ||
> If none of the above Issue templates suit your inquiry (e.g. Questions or Coding Help), please [open a discussion](https://github.com/FunkinCrew/Funkin/discussions). | ||
## Before You Submit... | ||
Complete the Issue Checklist at the top of your template! | ||
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> [!IMPORTANT] | ||
> If you do not complete each step of the Issue Checklist, **your issue may be closed.** | ||
Be sure to use the search bar on the Issues page to check that your issue hasn't already been reported by someone else. | ||
Duplicate issues make it harder to keep track of important issues with the game. | ||
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Also only report one issue or enhancement at a time! If you have multiple bug reports or suggestions, split them up into separate submissions so they can be checked off one by one. | ||
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Once you're sure your issue is unique and specific, feel free to submit it. | ||
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**Thank you for opening issues!** | ||
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# Part 3: Pull Requests | ||
Community members are welcome to contribute their changes by [opening pull requests](https://github.com/FunkinCrew/Funkin/pulls). | ||
This section covers guidelines for opening and managing pull requests (PRs). | ||
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## Choosing a base branch | ||
When creating a branch in your fork, base your branch on either the `main` or `develop` branch depending on the types of changes you want to make. | ||
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> [!CAUTION] | ||
> Avoid using your fork's default branch (`main` in this case) for your PR. This is considered an [anti-pattern](https://jmeridth.com/posts/do-not-issue-pull-requests-from-your-master-branch/) by GitHub themselves! | ||
Choose the `main` branch if you modify: | ||
- Documentation (`.md` files) | ||
- GitHub files (`.yml` files or anything in the `.github` folder) | ||
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Choose the `develop` branch if you modify: | ||
- Game code (`.hx` files) | ||
- Any other type of file | ||
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> [!TIP] | ||
> When in doubt, base your branch on the `develop` branch. | ||
Choosing the right base branch helps keep your commit history clean and avoid merge conflicts. | ||
Once you’re satisfied with the changes you’ve made, open a PR and base it on the same branch you previously chose. | ||
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## Merge conflicts and rebasing | ||
Some game updates introduce significant breaking changes that may create merge conflicts in your PR. To resolve them, you will need to update or rebase your PR. | ||
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Most merge conflicts are small and will only require you to modify a few files to resolve them. | ||
However, some changes are so big that your commit history will look like a mess! | ||
In this case, you will have to perform a [**rebase**](https://docs.github.com/en/get-started/using-git/about-git-rebase). | ||
This process reapplies your changes on top of the updated branch and cleanly resolves the merge conflicts. | ||
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> [!TIP] | ||
> If your commit history becomes too long, you can use rebase to `squash` your PR's commits into a single commit. | ||
## Code PRs | ||
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> [!IMPORTANT] | ||
> This guide does not cover compiling. If you have trouble compiling the game, refer to the [Compilation Guide](https://github.com/FunkinCrew/Funkin/blob/main/docs/COMPILING.md). | ||
Code-based PRs make changes such as **fixing bugs** or **implementing new features** in the game. | ||
This involves modifying one or several of the repository’s `.hx` files, found within the `source/` folder. | ||
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### Codestyle | ||
Before submitting your PR, check that your code follows the [Style Guide](https://github.com/FunkinCrew/Funkin/blob/main/docs/style-guide.md). | ||
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Here are some guidelines for writing comments in your code: | ||
- Leave comments only when you believe a piece of code warrants explanation. | ||
- Ensure that your comments provide meaningful insight into the function or purpose of the code. | ||
- Write your comments in a clear and concise manner. | ||
- Only sign your comments with your name when your changes are complex and may require further explanation. | ||
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### Example Comments | ||
#### DO NOT: | ||
```haxe | ||
/** | ||
* jumps around the song | ||
* works with bpm changes but skipped notes still hurt | ||
* @param sections how many sections to jump, negative = backwards | ||
*/ | ||
function changeSection(sections:Int):Void | ||
{ | ||
// Pause the music, as you probably guessed | ||
// FlxG.sound.music.pause(); | ||
// Set the target time in steps, I don’t really get how this works though lol - [GitHub username] | ||
var targetTimeSteps:Float = Conductor.instance.currentStepTime + (Conductor.instance.stepsPerMeasure * sections); | ||
var targetTimeMs:Float = Conductor.instance.getStepTimeInMs(targetTimeSteps); | ||
// Don't go back in time to before the song started, that would probably break a lot of things and cause a whole bunch of problems! | ||
targetTimeMs = Math.max(0, targetTimeMs); | ||
if (FlxG.sound.music != null) // If the music is not null, set the time to the target time | ||
{ | ||
FlxG.sound.music.time = targetTimeMs; | ||
} | ||
// Handle skipped notes and events and all that jazz | ||
handleSkippedNotes(); | ||
SongEventRegistry.handleSkippedEvents(songEvents, Conductor.instance.songPosition); | ||
// regenNoteData(FlxG.sound.music.time); | ||
Conductor.instance.update(FlxG.sound?.music?.time ?? 0.0); | ||
// I hate this function - [GitHub username] | ||
resyncVocals(); | ||
} | ||
``` | ||
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#### DO: | ||
```haxe | ||
/** | ||
* Jumps forward or backward a number of sections in the song. | ||
* Accounts for BPM changes, does not prevent death from skipped notes. | ||
* @param sections The number of sections to jump, negative to go backwards. | ||
*/ | ||
function changeSection(sections:Int):Void | ||
{ | ||
var targetTimeSteps:Float = Conductor.instance.currentStepTime + (Conductor.instance.stepsPerMeasure * sections); | ||
var targetTimeMs:Float = Conductor.instance.getStepTimeInMs(targetTimeSteps); | ||
// Don't go back in time to before the song started. | ||
targetTimeMs = Math.max(0, targetTimeMs); | ||
if (FlxG.sound.music != null) | ||
{ | ||
FlxG.sound.music.time = targetTimeMs; | ||
} | ||
handleSkippedNotes(); | ||
SongEventRegistry.handleSkippedEvents(songEvents, Conductor.instance.songPosition); | ||
Conductor.instance.update(FlxG.sound?.music?.time ?? 0.0); | ||
resyncVocals(); | ||
} | ||
``` | ||
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## Documentation PRs | ||
Documentation-based PRs make changes such as **fixing typos** or **adding new information** in documentation files. | ||
This involves modifying one or several of the repository’s `.md` files, found throughout the repository. | ||
Make sure your changes are easy to understand and formatted consistently to maximize clarity and readability. | ||
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> [!CAUTION] | ||
> DO NOT TOUCH THE `LICENSE.md` FILE, EVEN TO MAKE SMALL CHANGES! | ||
### Example Documentation PR | ||
#### DO NOT: | ||
``` | ||
// The original documentation | ||
- `F2`: ***OVERLAY***: Enables the Flixel debug overlay, which has partial support for scripting. | ||
- `F3`: ***SCREENSHOT***: Takes a screenshot of the game and saves it to the local `screenshots` directory. Works outside of debug builds too! | ||
- `F4`: ***EJECT***: Forcibly switch state to the Main Menu (with no extra transition). Useful if you're stuck in a level and you need to get out! | ||
- `F5`: ***HOT RELOAD***: Forcibly reload the game's scripts and data files, then restart the current state. If any files in the `assets` folder have been modified, the game should process the changes for you! NOTE: Known bug, this does not reset song charts or song scripts, but it should reset everything else (such as stage layout data and character animation data). | ||
- `CTRL-SHIFT-L`: ***FORCE CRASH***: Immediately crash the game with a detailed crash log and a stack trace. | ||
// The new PR additions | ||
- `ctrl alt shift e`: No idea what this does | ||
- `alt-f4`: closes the game | ||
``` | ||
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#### DO: | ||
``` | ||
// The original documentation | ||
- `F2`: ***OVERLAY***: Enables the Flixel debug overlay, which has partial support for scripting. | ||
- `F3`: ***SCREENSHOT***: Takes a screenshot of the game and saves it to the local `screenshots` directory. Works outside of debug builds too! | ||
- `F4`: ***EJECT***: Forcibly switch state to the Main Menu (with no extra transition). Useful if you're stuck in a level and you need to get out! | ||
- `F5`: ***HOT RELOAD***: Forcibly reload the game's scripts and data files, then restart the current state. If any files in the `assets` folder have been modified, the game should process the changes for you! NOTE: Known bug, this does not reset song charts or song scripts, but it should reset everything else (such as stage layout data and character animation data). | ||
- `CTRL-SHIFT-L`: ***FORCE CRASH***: Immediately crash the game with a detailed crash log and a stack trace. | ||
// The new PR additions | ||
- `CTRL-ALT-SHIFT-E`: ***DUMP SAVE DATA***: Prompts the user to save their save data as a JSON file, so its contents can be viewed. Only available on debug builds. | ||
- `ALT-F4`: ***CLOSE GAME***: Closes the game forcibly on Windows. | ||
``` | ||
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## GitHub PRs | ||
GitHub-related PRs make changes such as **tweaking Issue Templates** or **updating the repository’s workflows**. | ||
This involves modifying one or several of the repository’s `.yml` files, or any other file in the `.github` folder. | ||
Please test these changes on your fork’s main branch to avoid breaking anything in this repository (e.g. GitHub Actions, issue templates, etc.)! | ||
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## funkin.assets PRs | ||
The `assets` submodule has its own repository called [funkin.assets](https://github.com/FunkinCrew/funkin.assets). | ||
If you only modify files in the `assets` folder, open a PR in the `funkin.assets` repository instead of the main repository. | ||
If you simultaneously modify files from both repositories, then open two separate PRs and explain the connection in your PR descriptions. | ||
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Be sure to choose `main` as the base branch for `funkin.assets` PRs, as no `develop` branch exists for that repository. | ||
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# Closing | ||
Thank you for reading the Contributing Guide. | ||
We look forward to seeing your contributions to the game! |
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