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will work well alongside #4172
adds a simple helper class for scripts to store arbitrary data during runtime
this is different from storing data in modules as this data will persist as long as the game is open, and is also different from
Save.instance.modOptions
in that its intended to be temporary and also compatible with any typeive frequently encountered scenarios where certain things need to persist through mod reloads, and made a kinda complex workaround script to compensate, but itd be a lot nicer to have this class to use instead!!
it works well