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Insality committed Nov 7, 2024
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -185,7 +185,7 @@ For a complete overview, see: **_[components.md](docs_md/01-components.md)_**.

## Druid Events

Any **Druid** components as callbacks use [Druid Events](https://insality.github.io/druid/modules/DruidEvent.html). In component API ([button example](https://insality.github.io/druid/modules/Button.html#on_click)) pointed list of component events. You can manually subscribe to these events with the following API:
Any **Druid** components as callbacks use [Druid Events](https://insality.github.io/druid/modules/druid.event.html). In component API ([button example](https://insality.github.io/druid/modules/Button.html#on_click)) pointed list of component events. You can manually subscribe to these events with the following API:

- **event:subscribe**(callback)

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90 changes: 36 additions & 54 deletions druid/base/button.lua
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Expand Up @@ -35,27 +35,27 @@
-- @alias druid.button


--- The DruidEvent: Event on successful release action over button.
--- The druid.event: Event on successful release action over button.
-- @usage
-- -- Custom args passed in Button constructor
-- button.on_click:subscribe(function(self, custom_args, button_instance)
-- print("On button click!")
-- end)
-- @tfield DruidEvent on_click DruidEvent
-- @tfield druid.event on_click druid.event


--- The DruidEvent: Event on repeated action over button.
--- The druid.event: Event on repeated action over button.
--
-- This callback will be triggered if user hold the button. The repeat rate pick from `input.repeat_interval` in game.project
-- @usage
-- -- Custom args passed in Button constructor
-- button.on_repeated_click:subscribe(function(self, custom_args, button_instance, click_count)
-- print("On repeated Button click!")
-- end)
-- @tfield DruidEvent on_repeated_click DruidEvent
-- @tfield druid.event on_repeated_click druid.event


--- The DruidEvent: Event on long tap action over button.
--- The druid.event: Event on long tap action over button.
--
-- This callback will be triggered if user pressed the button and hold the some amount of time.
-- The amount of time picked from button style param: LONGTAP_TIME
Expand All @@ -64,10 +64,10 @@
-- button.on_long_click:subscribe(function(self, custom_args, button_instance, hold_time)
-- print("On long Button click!")
-- end)
-- @tfield DruidEvent on_long_click DruidEvent
-- @tfield druid.event on_long_click druid.event


--- The DruidEvent: Event on double tap action over button.
--- The druid.event: Event on double tap action over button.
--
-- If secondary click was too fast after previous one, the double
-- click will be called instead usual click (if on_double_click subscriber exists)
Expand All @@ -76,10 +76,10 @@
-- button.on_double_click:subscribe(function(self, custom_args, button_instance, click_amount)
-- print("On double Button click!")
-- end)
-- @tfield DruidEvent on_double_click DruidEvent
-- @tfield druid.event on_double_click druid.event


--- The DruidEvent: Event calls every frame before on_long_click event.
--- The druid.event: Event calls every frame before on_long_click event.
--
-- If long_click subscriber exists, the on_hold_callback will be called before long_click trigger.
--
Expand All @@ -89,10 +89,10 @@
-- button.on_double_click:subscribe(function(self, custom_args, button_instance, time)
-- print("On hold Button callback!")
-- end)
-- @tfield DruidEvent on_hold_callback DruidEvent
-- @tfield druid.event on_hold_callback druid.event


--- The DruidEvent: Event calls if click event was outside of button.
--- The druid.event: Event calls if click event was outside of button.
--
-- This event will be triggered for each button what was not clicked on user click action
--
Expand All @@ -102,16 +102,16 @@
-- button.on_click_outside:subscribe(function(self, custom_args, button_instance)
-- print("On click Button outside!")
-- end)
-- @tfield DruidEvent on_click_outside DruidEvent
-- @tfield druid.event on_click_outside druid.event


--- The DruidEvent: Event triggered if button was pressed by user.
--- The druid.event: Event triggered if button was pressed by user.
-- @usage
-- -- Custom args passed in Button constructor
-- button.on_pressed:subscribe(function(self, custom_args, button_instance)
-- print("On Button pressed!")
-- end)
-- @tfield DruidEvent on_pressed DruidEvent
-- @tfield druid.event on_pressed druid.event

--- Button trigger node
-- @tfield node node
Expand Down Expand Up @@ -279,17 +279,19 @@ end


--- Component style params.
-- You can override this component styles params in Druid styles table
-- or create your own style
-- @table style
-- @tfield number|nil LONGTAP_TIME Minimum time to trigger on_hold_callback. Default: 0.4
-- @tfield number|nil AUTOHOLD_TRIGGER Maximum hold time to trigger button release while holding. Default: 0.8
-- @tfield number|nil DOUBLETAP_TIME Time between double taps. Default: 0.4
-- @tfield function on_click function(self, node)
-- @tfield function on_click_disabled function(self, node)
-- @tfield function on_hover function(self, node, hover_state)
-- @tfield function on_mouse_hover function(self, node, hover_state)
-- @tfield function on_set_enabled function(self, node, enabled_state)
---You can override this component styles params in Druid styles table
---or create your own style
---@class druid.button.style
---@field LONGTAP_TIME number|nil Minimum time to trigger on_hold_callback. Default: 0.4
---@field AUTOHOLD_TRIGGER number|nil Maximum hold time to trigger button release while holding. Default: 0.8
---@field DOUBLETAP_TIME number|nil Time between double taps. Default: 0.4
---@field on_click fun(self, node)|nil
---@field on_click_disabled fun(self, node)|nil
---@field on_hover fun(self, node, hover_state)|nil
---@field on_mouse_hover fun(self, node, hover_state)|nil
---@field on_set_enabled fun(self, node, enabled_state)|nil

---@param style druid.button.style
function M:on_style_change(style)
self.style = {}
self.style.LONGTAP_TIME = style.LONGTAP_TIME or 0.4
Expand Down Expand Up @@ -469,12 +471,8 @@ end
--- Set button enabled state.
-- The style.on_set_enabled will be triggered.
-- Disabled button is not clickable.
-- @tparam Button self Button
-- @tparam boolean|nil state Enabled state
-- @treturn Button Current button instance
-- @usage
-- button:set_enabled(false)
-- button:set_enabled(true)
---@return druid.button self
function M:set_enabled(state)
self.disabled = not state
self.hover:set_enabled(state)
Expand All @@ -487,10 +485,7 @@ end
--- Get button enabled state.
--
-- By default all Buttons is enabled on creating.
-- @tparam Button self Button
-- @treturn boolean @True, if button is enabled now, False overwise
-- @usage
-- local is_enabled = button:is_enabled()
---@return boolean @True, if button is enabled now, False overwise
function M:is_enabled()
return not self.disabled
end
Expand All @@ -500,11 +495,8 @@ end
-- Useful to restrict click outside out stencil node or scrollable content.
--
-- This functions calls automatically if you don't disable it in game.project: druid.no_stencil_check
-- @tparam Button self Button
-- @tparam node|string|nil zone Gui node
-- @treturn Button Current button instance
-- @usage
-- button:set_click_zone("stencil_node")
---@return druid.button self
function M:set_click_zone(zone)
self.click_zone = self:get_node(zone)
self.hover:set_click_zone(zone)
Expand All @@ -513,12 +505,9 @@ function M:set_click_zone(zone)
end


--- Set key name to trigger this button by keyboard.
-- @tparam Button self Button
-- @tparam hash|string key The action_id of the input key
-- @treturn Button Current button instance
-- @usage
-- button:set_key_trigger("key_space")
---Set key name to trigger this button by keyboard.
---@param key hash|string The action_id of the input key. Example: "key_space"
---@return druid.button self
function M:set_key_trigger(key)
self.key_trigger = hash(key)

Expand All @@ -527,20 +516,16 @@ end


--- Get current key name to trigger this button.
-- @tparam Button self
-- @treturn hash The action_id of the input key
-- @usage
-- local key_hash = button:get_key_trigger()
---@return hash key_trigger The action_id of the input key
function M:get_key_trigger()
return self.key_trigger
end


--- Set function for additional check for button click availability
-- @tparam Button self
-- @tparam function|nil check_function Should return true or false. If true - button can be pressed.
-- @tparam function|nil failure_callback Function will be called on button click, if check function return false
-- @treturn Button Current button instance
---@return druid.button self
function M:set_check_function(check_function, failure_callback)
self._check_function = check_function
self._failure_callback = failure_callback
Expand All @@ -553,11 +538,8 @@ end
-- The HTML5 button's doesn't call any events except on_click event.
--
-- If the game is not HTML, html mode will be not enabled
-- @tparam Button self
-- @tparam boolean|nil is_web_mode If true - button will be called inside html5 callback
-- @treturn Button Current button instance
-- @usage
-- button:set_web_user_interaction(true)
---@return druid.button self
function M:set_web_user_interaction(is_web_mode)
self._is_html5_mode = not not (is_web_mode and html5)
return self
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10 changes: 5 additions & 5 deletions druid/base/drag.lua
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Expand Up @@ -14,19 +14,19 @@
-- @tfield node node

--- Event on touch start callback(self)
-- @tfield DruidEvent on_touch_start DruidEvent
-- @tfield druid.event on_touch_start druid.event

--- Event on touch end callback(self)
-- @tfield DruidEvent on_touch_end DruidEvent
-- @tfield druid.event on_touch_end druid.event

--- Event on drag start callback(self, touch)
-- @tfield DruidEvent on_drag_start DruidEvent
-- @tfield druid.event on_drag_start druid.event

--- on drag progress callback(self, dx, dy, total_x, total_y, touch)
-- @tfield DruidEvent on_drag Event DruidEvent
-- @tfield druid.event on_drag Event druid.event

--- Event on drag end callback(self, total_x, total_y, touch)
-- @tfield DruidEvent on_drag_end DruidEvent
-- @tfield druid.event on_drag_end druid.event

--- Is component now touching
-- @tfield boolean is_touch
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4 changes: 2 additions & 2 deletions druid/base/hover.lua
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Expand Up @@ -9,10 +9,10 @@
-- @tfield node node

--- On hover callback(self, state, hover_instance)
-- @tfield DruidEvent on_hover DruidEvent
-- @tfield druid.event on_hover druid.event

--- On mouse hover callback(self, state, hover_instance)
-- @tfield DruidEvent on_mouse_hover DruidEvent
-- @tfield druid.event on_mouse_hover druid.event

---

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8 changes: 4 additions & 4 deletions druid/base/scroll.lua
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Expand Up @@ -39,13 +39,13 @@


--- On scroll move callback(self, position)
-- @tfield DruidEvent on_scroll DruidEvent
-- @tfield druid.event on_scroll druid.event

--- On scroll_to function callback(self, target, is_instant)
-- @tfield DruidEvent on_scroll_to DruidEvent
-- @tfield druid.event on_scroll_to druid.event

--- On scroll_to_index function callback(self, index, point)
-- @tfield DruidEvent on_point_scroll DruidEvent
-- @tfield druid.event on_point_scroll druid.event

--- Scroll view node
-- @tfield node view_node
Expand Down Expand Up @@ -651,7 +651,7 @@ end
--- Find closer point of interest
-- if no inert, scroll to next point by scroll direction
-- if inert, find next point by scroll director
-- @local
---@private
function M:_check_points()
if not self.points then
return
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22 changes: 11 additions & 11 deletions druid/base/static_grid.lua
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Expand Up @@ -37,19 +37,19 @@
-- @alias druid.static_grid

--- On item add callback(self, node, index)
-- @tfield DruidEvent on_add_item DruidEvent
-- @tfield druid.event on_add_item druid.event

--- On item remove callback(self, index)
-- @tfield DruidEvent on_remove_item DruidEvent
-- @tfield druid.event on_remove_item druid.event

--- On item add, remove or change in_row callback(self, index|nil)
-- @tfield DruidEvent on_change_items DruidEvent
-- @tfield druid.event on_change_items druid.event

--- On grid clear callback(self)
-- @tfield DruidEvent on_clear DruidEvent
-- @tfield druid.event on_clear druid.event

--- On update item positions callback(self)
-- @tfield DruidEvent on_update_positions DruidEvent
-- @tfield druid.event on_update_positions druid.event

--- Parent gui node
-- @tfield node parent
Expand Down Expand Up @@ -491,7 +491,7 @@ end
--- Update grid inner state
-- @tparam StaticGrid self StaticGrid
-- @tparam boolean|nil is_instant If true, node position update instantly, otherwise with set_position_function callback
-- @local
---@private
function M:_update(is_instant)
self:_update_indexes()
self:_update_borders()
Expand All @@ -501,7 +501,7 @@ end

--- Update first and last indexes of grid nodes
-- @tparam StaticGrid self StaticGrid
-- @local
---@private
function M:_update_indexes()
self.first_index = nil
self.last_index = nil
Expand All @@ -517,7 +517,7 @@ end

--- Update grid content borders, recalculate min and max values
-- @tparam StaticGrid self StaticGrid
-- @local
---@private
function M:_update_borders()
if not self.first_index then
self.border = vmath.vector4(0)
Expand All @@ -537,7 +537,7 @@ end
--- Update grid nodes position
-- @tparam StaticGrid self StaticGrid
-- @tparam boolean|nil is_instant If true, node position update instantly, otherwise with set_position_function callback
-- @local
---@private
function M:_update_pos(is_instant)
local zero_offset = self:_get_zero_offset()

Expand All @@ -560,7 +560,7 @@ end
--- Return elements offset for correct posing nodes. Correct posing at
-- parent pivot node (0:0) with adjusting of node sizes and anchoring
-- @treturn vector3 The offset vector
-- @local
---@private
function M:_get_zero_offset()
if not self.style.IS_DYNAMIC_NODE_POSES then
return const.VECTOR_ZERO
Expand All @@ -577,7 +577,7 @@ end

--- Return offset x for last row in grid. Used to align this row accorting to grid's anchor
-- @treturn number The offset x value
-- @local
---@private
function M:_get_zero_offset_x(row_index)
if not self.style.IS_DYNAMIC_NODE_POSES or not self.style.IS_ALIGN_LAST_ROW then
return self._zero_offset.x
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6 changes: 3 additions & 3 deletions druid/base/text.lua
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Expand Up @@ -36,13 +36,13 @@
-- @alias druid.text

--- On set text callback(self, text)
-- @tfield DruidEvent on_set_text DruidEvent
-- @tfield druid.event on_set_text druid.event

--- On adjust text size callback(self, new_scale, text_metrics)
-- @tfield DruidEvent on_update_text_scale DruidEvent
-- @tfield druid.event on_update_text_scale druid.event

--- On change pivot callback(self, pivot)
-- @tfield DruidEvent on_set_pivot DruidEvent
-- @tfield druid.event on_set_pivot druid.event

--- Text node
-- @tfield node node
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4 changes: 0 additions & 4 deletions druid/custom/rich_text/module/rt.lua
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Expand Up @@ -2,10 +2,6 @@
-- Author: Britzl
-- Modified by: Insality

--- RT
-- @module rich_text.rt
-- @local

local helper = require("druid.helper")
local parser = require("druid.custom.rich_text.module.rt_parse")
local utf8_lua = require("druid.system.utf8")
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