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IntoTheDev authored Jun 12, 2021
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Expand Up @@ -154,7 +154,7 @@ public struct SaveData

### AOT platforms

You need to create simple C# class and implement ```ITypeProvider``` interface. Then you need to add types (except primitive) that will be saved in your game.
You need to create a simple C# class and implement ```ITypeProvider``` interface. Then you need to add types (except primitive ones) that will be saved in your game.

Example for case above

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