A reliable and performant math library.
- To explore and review math concepts traditionally used in game and simulation development.
- Develop a high-performance math library, that can be used in renderers, games and simulation engines.
These are the outcomes that I want from this library:
- Vector Math
- Matrix Math
- Quaternion Math
- Linear Representations (Curves)
- Geometry
- Ray
- Planes
- Sphere
- Frustum
- etc.
- Geomteric Testsing
- Closest Point
- Intersections
- Random Number Generator
- Noise Generation
- Seeding
- etc.
- A go to resource for math