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Incomplete-ECS-Game-Engine
Incomplete-ECS-Game-Engine PublicThis was a small project I wrote to test how trivial it was to multithread systems using the data oriented design paradigm. At the time, I didn't know about cache locality and other concepts that I…
C# 1
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File-Updater-Program-Client-Server
File-Updater-Program-Client-Server PublicAfter the user logs in, the software creates hashes of a directory and sends those to a master server. The master server spawns threads and handles file access. It currently has a flaw where it bot…
C#
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Tribes-An-Anthropology-Game
Tribes-An-Anthropology-Game PublicA Kings of Dragon's Pass clone that would teach cultural anthropology terms as well as raise awareness of the impact culture plays in our decision making. Each tribe would have cultural properties…
Java
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SS13-Mining-Mech-Clone
SS13-Mining-Mech-Clone PublicA 2D RPG that was client/server based. Currently, it allows multiple connections and authentication through an SQL database. Once in, the player would be presented with a screen to create character…
C#
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World-Generation-Unity-Engine-Optimization
World-Generation-Unity-Engine-Optimization PublicUnity Jobs Based World Generator
C# 1
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