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MokaHiko/README.md

Hi there ๐Ÿ‘ฝ

Hi! I'm a game and game engine developer who is as interested in software as the underlying principles that make computing possible. I make websites, design databases, game engines, and neural networks. Sometimes I even try to emulate hardware I like.

๐Ÿ“Œ Currrently Working On: YoYo

https://github.com/MokaHiko/YoYo

Multiplayer FPS YoYo - Vulkan Based Game Engine
SENGENE - Skinned Mesh Animation Celllar Automata
Mars - Shadow Maps Mars - GPU Compute Particles
SENGENE - OpenGL Renderer SENGENE - Box2d Physics

โญ Interests #include

  • ๐Ÿ’ป Graphics Programming
  • ๐Ÿ”ฎ Ai & Machine Learning
  • ๐ŸŒ Full Stack Web Development

๐Ÿ”จ Languages and Tools I know

  • ๐Ÿ”ฎ Graphics and Game Development
  • ๐ŸŒ Web Development
  • ๐Ÿถ || ๐Ÿฑ AI / Machine Learning

GitHub Stats

๐Ÿ’™ Get In Touch

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  1. YoYo YoYo Public

    lightweight cross platform 3d renderer

    C++ 3

  2. SENGENE SENGENE Public

    SENGENE (SGE) is a rendering/game engine designed for the RTS battle sim Unintelligible Design.

    C++

  3. AutomataEngine AutomataEngine Public

    Graphics Engine Based Entirely On Cellular Automatons.

    C++

  4. Ricochet Ricochet Public

    Multiplayer FPS game made in unity using photon networking.

  5. Breakout2.0 Breakout2.0 Public

    My second attempt at making the game breakout with openGL

    C++

  6. PropelledDemo PropelledDemo Public

    BulletHell demo where the only sources of light are your bullets.

    C++