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Releases: NVIDIA/go-gpuallocator

v0.5.0

28 May 11:47
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What's Changed

  • Bump github.com/NVIDIA/go-nvlib to v0.5.0 by @elezar in #42

Full Changelog: v0.4.2...v0.5.0

v0.4.2

14 May 12:14
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  • add CI check to validate go module integrity by @tariq1890 in #35
  • Bump golangci/golangci-lint-action from 5 to 6 by @dependabot in #37
  • Update github.com/NVIDIA/go-nvml to v0.12.0-6 by @elezar in #38

Full Changelog: v0.4.1...v0.4.2

v0.4.1

30 Apr 09:09
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  • Bump github.com/NVIDIA/go-nvml from 0.12.0-4 to 0.12.0-5 by @dependabot in #36

Full Changelog: v0.4.0...v0.4.1

v0.4.0

19 Apr 09:55
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Full Changelog: v0.3.2...v0.4.0

v0.3.2

27 Feb 10:05
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v0.3.1

11 Jan 13:01
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New Contributors

Full Changelog: v0.3.0...v0.3.1

v0.3.0

17 Nov 14:37
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Full Changelog: v0.2.3...v0.3.0

Initial release

31 Jul 14:41
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This is the initial release of the gpuallocator package.

The gpuallocator package provides a generic abstraction for performing GPU allocations independent of the larger system the gpuallocator is integrated with.

The abstractions provided by this package are not meant to do actual "allocation" of GPUs to any specific entity, but rather run the algorithm responsible for deciding which GPUs should be chosen for allocation based on the set of GPUs available in the system and the number of GPUs being requested.

Different policies can be hooked in to run different allocation algorithms depending on the specific needs of the system.