Skip to content

Commit

Permalink
Merge branch 'turnitup' into 'master'
Browse files Browse the repository at this point in the history
Support Oblivion parallax setup

See merge request OpenMW/openmw!3620
  • Loading branch information
AnyOldName3 committed Dec 3, 2023
2 parents 7c63522 + 9c94058 commit 952bf58
Show file tree
Hide file tree
Showing 4 changed files with 35 additions and 12 deletions.
1 change: 1 addition & 0 deletions components/nifosg/nifloader.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2363,6 +2363,7 @@ namespace NifOsg
osg::StateSet* stateset = node->getOrCreateStateSet();
handleTextureProperty(
texprop, node->getName(), stateset, composite, imageManager, boundTextures, animflags);
node->setUserValue("applyMode", static_cast<int>(texprop->mApplyMode));
break;
}
case Nif::RC_BSShaderPPLightingProperty:
Expand Down
10 changes: 10 additions & 0 deletions components/shader/shadervisitor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -181,6 +181,7 @@ namespace Shader
, mAlphaBlend(false)
, mBlendFuncOverridden(false)
, mAdditiveBlending(false)
, mDiffuseHeight(false)
, mNormalHeight(false)
, mTexStageRequiringTangents(-1)
, mSoftParticles(false)
Expand Down Expand Up @@ -303,6 +304,14 @@ namespace Shader
if (node.getUserValue(Misc::OsgUserValues::sXSoftEffect, softEffect) && softEffect)
mRequirements.back().mSoftParticles = true;

int applyMode;
// Oblivion parallax
if (node.getUserValue("applyMode", applyMode) && applyMode == 4)
{
mRequirements.back().mShaderRequired = true;
mRequirements.back().mDiffuseHeight = true;
}

// Make sure to disregard any state that came from a previous call to createProgram
osg::ref_ptr<AddedState> addedState = getAddedState(*stateset);

Expand Down Expand Up @@ -615,6 +624,7 @@ namespace Shader
addedState->addUniform("useDiffuseMapForShadowAlpha");
}

defineMap["diffuseParallax"] = reqs.mDiffuseHeight ? "1" : "0";
defineMap["parallax"] = reqs.mNormalHeight ? "1" : "0";

writableStateSet->addUniform(new osg::Uniform("colorMode", reqs.mColorMode));
Expand Down
1 change: 1 addition & 0 deletions components/shader/shadervisitor.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -108,6 +108,7 @@ namespace Shader
bool mBlendFuncOverridden;
bool mAdditiveBlending;

bool mDiffuseHeight; // true if diffuse map has height info in alpha channel
bool mNormalHeight; // true if normal map has height info in alpha channel

// -1 == no tangents required
Expand Down
35 changes: 23 additions & 12 deletions files/shaders/compatibility/objects.frag
Original file line number Diff line number Diff line change
Expand Up @@ -113,10 +113,6 @@ void main()
applyOcclusionDiscard(orthoDepthMapCoord, texture2D(orthoDepthMap, orthoDepthMapCoord.xy * 0.5 + 0.5).r);
#endif

#if @diffuseMap
vec2 adjustedDiffuseUV = diffuseMapUV;
#endif

vec3 normal = normalize(passNormal);
vec3 viewVec = normalize(passViewPos.xyz);

Expand All @@ -131,11 +127,24 @@ void main()
normal = normalize(tbnTranspose * (normalTex.xyz * 2.0 - 1.0));
#endif

#if @parallax
#if !@diffuseMap
gl_FragData[0] = vec4(1.0);
#else
vec2 adjustedDiffuseUV = diffuseMapUV;

#if @normalMap && (@parallax || @diffuseParallax)
vec3 cameraPos = (gl_ModelViewMatrixInverse * vec4(0,0,0,1)).xyz;
vec3 objectPos = (gl_ModelViewMatrixInverse * vec4(passViewPos, 1)).xyz;
vec3 eyeDir = normalize(cameraPos - objectPos);
vec2 offset = getParallaxOffset(eyeDir, tbnTranspose, normalTex.a, (passTangent.w > 0.0) ? -1.f : 1.f);
#if @parallax
float height = normalTex.a;
float flipY = (passTangent.w > 0.0) ? -1.f : 1.f;
#else
float height = texture2D(diffuseMap, diffuseMapUV).a;
// FIXME: shouldn't be necessary, but in this path false-positives are common
float flipY = -1.f;
#endif
vec2 offset = getParallaxOffset(eyeDir, tbnTranspose, height, flipY);
adjustedDiffuseUV += offset; // only offset diffuse for now, other textures are more likely to be using a completely different UV set

// TODO: check not working as the same UV buffer is being bound to different targets
Expand All @@ -149,14 +158,16 @@ void main()

#endif

vec3 viewNormal = normalize(gl_NormalMatrix * normal);

#if @diffuseMap
gl_FragData[0] = texture2D(diffuseMap, adjustedDiffuseUV);
gl_FragData[0].a *= coveragePreservingAlphaScale(diffuseMap, adjustedDiffuseUV);
vec4 diffuseTex = texture2D(diffuseMap, adjustedDiffuseUV);
gl_FragData[0].xyz = diffuseTex.xyz;
#if !@diffuseParallax
gl_FragData[0].a = diffuseTex.a * coveragePreservingAlphaScale(diffuseMap, adjustedDiffuseUV);
#else
gl_FragData[0] = vec4(1.0);
gl_FragData[0].a = 1.0;
#endif
#endif

vec3 viewNormal = normalize(gl_NormalMatrix * normal);

vec4 diffuseColor = getDiffuseColor();
gl_FragData[0].a *= diffuseColor.a;
Expand Down

0 comments on commit 952bf58

Please sign in to comment.