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 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


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Running precompiled binaries on Windows
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Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


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Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


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Reporting problems
------------------

Bugs should be reported on the github. See https://github.com/scythetwirler/0ad/issues.

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Changelog - Differences from SVN
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Units
- Cavalry have been made weaker to pierce damage, but more resilient against hack.
- Rams can now attack all units. In compensation, all organic units get a default of 3 Crush armor.
- Ballistas and Onager have a much longer range and vision.
- Ballistas deal much more damage.
- Healers now cost only food since metal is quite rare.
- Elephants now are significantly stronger but more expensive.
- The basic formations have been disabled for the time being (with a surprising performance benefit).
- Female Citizens train much faster.
- Elite Iberian Skirmishers have been nerfed.
- All units attack faster.
- Slingers deal both crush and pierce damage.
- All hard bonuses have been taken out.
- Swordsmen cost less metal, but cost a little wood.
- Cavalry Spearmen act more like knights and lancers - high attack, but slow repeat time.
- Units move faster.
- Unit gathering capacities reduced.

Structures
- All structures are now weaker against crush and hack damage.
- Walls and Wall Towers take significantly longer to build.
- Significantly nerfed the Roman Entrenched Army Camp.
- Farms have increased HP and more armor against hack and pierce attacks.
- Carthaginian docks now control a bit of territory and can garrison units.
- Reduced default wall tower arrows to 0.

Technologies
- Most technologies cost a bit of metal.
- Successive technologies become more expensive as you phase.
- Some technologies have been made expensive.
- Some pair technologies have been unpaired.
- Added a powerful [master] tech to the wonder.
- Phasing now increases health to all citizen soldiers.

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Git mirror of the 0 A.D. source code (http://trac.wildfiregames.com/browser)

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