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Git mirror of the 0 A.D. source code (http://trac.wildfiregames.com/browser)
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0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on the github. See https://github.com/scythetwirler/0ad/issues. -------------------------------- Changelog - Differences from SVN -------------------------------- Units - Cavalry have been made weaker to pierce damage, but more resilient against hack. - Rams can now attack all units. In compensation, all organic units get a default of 3 Crush armor. - Ballistas and Onager have a much longer range and vision. - Ballistas deal much more damage. - Healers now cost only food since metal is quite rare. - Elephants now are significantly stronger but more expensive. - The basic formations have been disabled for the time being (with a surprising performance benefit). - Female Citizens train much faster. - Elite Iberian Skirmishers have been nerfed. - All units attack faster. - Slingers deal both crush and pierce damage. - All hard bonuses have been taken out. - Swordsmen cost less metal, but cost a little wood. - Cavalry Spearmen act more like knights and lancers - high attack, but slow repeat time. - Units move faster. - Unit gathering capacities reduced. Structures - All structures are now weaker against crush and hack damage. - Walls and Wall Towers take significantly longer to build. - Significantly nerfed the Roman Entrenched Army Camp. - Farms have increased HP and more armor against hack and pierce attacks. - Carthaginian docks now control a bit of territory and can garrison units. - Reduced default wall tower arrows to 0. Technologies - Most technologies cost a bit of metal. - Successive technologies become more expensive as you phase. - Some technologies have been made expensive. - Some pair technologies have been unpaired. - Added a powerful [master] tech to the wonder. - Phasing now increases health to all citizen soldiers.
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