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Fixup package names/locations
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nAmKcAz committed Dec 13, 2024
1 parent 403f9d0 commit 52f05ec
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Showing 11 changed files with 7 additions and 11 deletions.
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using System.Collections.Generic;
using RegressionGames;
using RegressionGames.StateRecorder.BotSegments.Models;
using RegressionGames.StateRecorder.BotSegments.Models.KeyMoments.BotActions;
using RegressionGames.StateRecorder.BotSegments.Models.BotActions.KeyMoments;
using RegressionGames.StateRecorder.Models;
using UnityEngine;

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using System.IO;
using Newtonsoft.Json;
using RegressionGames.StateRecorder.BotSegments.Models;
using RegressionGames.StateRecorder.BotSegments.Models.KeyMoments;
using RegressionGames.StateRecorder.BotSegments.Models.BotActions.KeyMoments;
using RegressionGames.StateRecorder.Models;
using StateRecorder.BotSegments;
using StateRecorder.BotSegments.Models;
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using Newtonsoft.Json.Linq;
using RegressionGames.StateRecorder.BotSegments.Models;
using RegressionGames.StateRecorder.BotSegments.Models.BotActions;
using RegressionGames.StateRecorder.BotSegments.Models.KeyMoments.BotActions;
using RegressionGames.StateRecorder.BotSegments.Models.BotActions.KeyMoments;


namespace RegressionGames.StateRecorder.BotSegments.JsonConverters
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namespace RegressionGames.StateRecorder.BotSegments.Models.KeyMoments
namespace RegressionGames.StateRecorder.BotSegments.Models.BotActions.KeyMoments
{
public interface IKeyMomentExploration
{
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// ReSharper disable InconsistentNaming

namespace RegressionGames.StateRecorder.BotSegments.Models.KeyMoments.BotActions
namespace RegressionGames.StateRecorder.BotSegments.Models.BotActions.KeyMoments
{
[Serializable]
public class PreconditionNormalizedPathData
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var preconditionMatchesI = preconditionMatches[i];
if (preconditionMatchesI.Count > 0)
{
// TODO: Currently this narrows the bounds.. but can cause you to actually get further from the original click position... i think we need to consider the 'most' overlapping match with the original for similar objects before choosing to narrow
foreach (var preconditionMatchI in preconditionMatchesI)
{
var isInteractable = true;
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using System.Collections.Generic;
using RegressionGames.StateRecorder.BotSegments.Models;
using RegressionGames.StateRecorder.BotSegments.Models.BotCriteria;
using RegressionGames.StateRecorder.BotSegments.Models.KeyMoments.BotActions;
using RegressionGames.StateRecorder.BotSegments.Models.BotActions.KeyMoments;
using RegressionGames.StateRecorder.Models;

namespace RegressionGames.StateRecorder.KeyMoments
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using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using Newtonsoft.Json;
using RegressionGames.ActionManager;
using RegressionGames.CodeCoverage;
using RegressionGames.RemoteOrchestration;
using RegressionGames.StateRecorder.BotSegments.Models;
using RegressionGames.StateRecorder.BotSegments.Models.BotActions;
using RegressionGames.StateRecorder.BotSegments.Models.BotCriteria;
using RegressionGames.StateRecorder.BotSegments.Models.KeyMoments.BotActions;
using RegressionGames.StateRecorder.Models;
using StateRecorder.BotSegments;
#if UNITY_EDITOR
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