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Fixed mixup in character skin names vs. filenames.
One .skin file can define multiple skins, so skins must be described by full name, not filename. The fix applies to both cvars (local configuration) and RoRnet. Codechanges: - CacheSystem.h: added search method NAME_FULL and helper func `MatchExact()` - CacheSystem.cpp: more comments in `Query()` - RORnet: renamed skin field + constant to clarify filename vs. name. - Network.cpp - just reflect the renaming in rornet - CharacterFactory: added helper `fetchCharacterSkin()` using the correct lookup for both local+remote characters. - GameContext.cpp - `OnLoaderGuiApply()` - fixed configuration cvars to contain skin names instead of filenames
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