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Adding smart "Goto" #491
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Adding smart "Goto" #491
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Using AStar algorithm for land and sea units. Trireme treated as a special case. Avoiding enemy units when pathfinding. Canceling "goto" when meeting enemy. Addning "smart goto" to debugmenu Fix of a problem with fortified units when loading old saved games.
Some more fiddeling with smart "goto"
Added automatic refueling of air units if goto is out of range ( if suitable cities/carriers available )
Common.DistanceToTile did not gave correct distance at "DateLine"
The RLE Encode() function was adding an RLE_ESCAPE after repeat count if RLE_REPEAT == repeat count . Very unusual event, but when it happened the map file was corrupted
…ts when meeting nmy
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Using AStar algorithm for land and sea units. Trireme treated as a special case.
Avoiding enemy units when pathfinding.
Canceling "goto" when meeting enemy.
Addning "smart goto" to debugmenu
Fix of a problem with fortified units when loading old saved games.