First, include this at the top of your script.
local as = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/Upbolt/Arsenic-API/master/as.lua"))()
After you do this, all tables and functions will be under the as
table.
Example:
as.destroy(game.Players.Gusmanak)
as.setPartColor(game.Players.LocalPlayer.Character:FindFirstChild("Left Arm"), as.colors.brightRed)
color {
hotPink
dustyRose
cyan
dirtBrown
pastelViolet
limeGreen
brightRed
darkStoneGrey
newYeller
lillyWhite
maroon
pastelYellow
brightBluishGreen
fog
camo
brightOrange
salmon
teal
reallyBlack
brightGreen
brightBlue
pastelBlueGreen
black
brightViolet
persimmon
neonOrange
sandRed
white
reallyBlue
reallyRed
terraCotta
pearl
navyBlue
toothpaste
khaki
laurelGreen
electricBlue
slimeGreen
brickYellow
gold
royalPurple
cashmere
quillGrey
pink
seaGreen
reddishBrown
lightReddishViolet
babyBlue
deepOrange
grime
institutionalWhite
cgaBrown
alder
pastelLightBlue
coolYellow
crimson
brYellowishOrange
nougat
brightYellow
earthGreen
}
Functions marked with <YIELD> pause the script until they are finished running.
<YIELD> setParent ( instance, newParent: Instance )
~ Sets the parent of "instance" to "newParent"
<YIELD> destroy ( instance )
~ Sets the parent of "instance" to nil
<YIELD> setValueObject ( valueObject, newValue: any )
~ If "valueObject" is a valid ValueObject (StringValue, NumberValue, Color3Value, etc.), its value will be set to "newValue"
setCFrame ( part, cframe )
~ Sets the CFrame of "part" to cframe
<YIELD> setEnabled ( instance, flag: boolean )
~ Sets the Enabled property of "instance" to "flag"
<YIELD> setPartColor ( part, colorId: number )
~ Sets the color of "part" to "colorId" (Use as.colors to select a color!)
setModelColor ( model, colorId: number )
~ Sets the color of parts inside "model" to "colorId" (Use as.colors to select a color!)
<YIELD> clone ( instance, newParent: Instance, count: number = 1 )
~ Clones "instance", with "count" amount (defaults to 1), and sets the parent to "newParent"