zxShaderViz is a useful tool made by our team, which aims to help learning about shader development. Currently zxShaderViz is still under development. However, we have released an Alpha Version to let you test the product and give us your precious feedback. Many features are yet to come, but the essential is in there. We will keep updating the software to implement all the ideas we have in mind.
I recently started learning OpenGL and Shader Development so I decided to code up a simple visualizer to help me learning. Then I created this software to help others as well, but also to prove myself and see how far I can go.
@Ciridev
Developer | GitHub | Platform | Version |
---|---|---|---|
Lorenzo Cirillo | @Ciridev | Windows | Alpha Release v1.0.0 |
Developer | GitHub | Platform |
---|---|---|
Giancamillo Alessandroni | @NotManyIdeasDev | Windows |
We are looking for developers! Join us!
Platform | Release |
---|---|
Windows | Download v1.0.1 Alpha |
Windows | Download v1.0.0 Alpha |
Windows | Source Code |
Using Visual Studio 2019 is recommended, you will need Premake to generate the solution files needed.
-
Start by cloning the repository with the following command:
git clone --recurive https://github.com/ZeXo-Entertainment/zxShaderViz
. Or if you cloned the repository non-recusively, you can use this command:git submodule update --init
to add all the dependencies. -
Since we are not storing Premake binaries inside our project, you will need to add them manually (This could change in the future).
- Start by creating a directory called
"ThirdParty"
and another directory called"bin"
and put the last created directory inside the first one. - Then copy the Premake binaries inside the
"bin"
folder. - Run the
"genprj.bat"
file.
- Start by creating a directory called
-
Compile the project!
NOTE: If you want to store the binaries in a different folder, make sure to edit the "genprj.bat"
and match the "premake5.exe"
file with the chosen path!
NOTE: The Source Code release already contains every submodule and the Premake binaries, so you will simply have to execute the batch script to generate all the files you need.
Dependency | Website | GitHub |
---|---|---|
GLFW | glfw.org | glfw/glfw |
Glad | glad.dav1d.de | Dav1dde/glad |
Dear ImGui | ------------ | ocornut/imgui |
glm | glm.g-truc.net | g-truc/glm |
YAML | yaml.org | Yaml-cpp |
The project uses Premake to generate Visual Studio Solution Files. Currently zxShaderViz only supports Windows and does not run on different systems because several core functionalities have no Cross-Platform implementation. We have planned to extend this project to Linux, thus we will use CMake as our build system, but currently we have no date set. Unfortunately, we will not provide support for MacOS in the short term because we have no way of testing functionalities. If you are a MacOS developer and you want to help us with this project, consider reaching up.
Our software is distributed using the MIT License.
Your help is precious! Currently zxShaderViz is in Alpha so it may contain bugs, code may be unefficient and more. So we highly recommend you to open an Issue or even open a Pull Request if you have a fix for a bug. If you want to share some ideas or discuss about anything related, feel free to open an Issue.
NOTE: If you open a Pull Request, please respect our coding conventions, otherwise the code will result inconsistent and may be harder and messy to read.